Add sound queue when on chasm edge
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@@ -1,4 +1,4 @@
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-- generated at 2025-07-26 12:49:22.540764534 UTC
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-- generated at 2025-07-30 11:38:32.680040921 UTC
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module Dodge.SoundLogic.ExternallyGeneratedSounds where
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import Sound.Data
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soundToVol :: SoundID -> Float
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@@ -124,27 +124,28 @@ soundToVol v = case _getSoundID v of
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118 -> 100
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119 -> 300
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120 -> 1000
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121 -> 200
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122 -> 100
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123 -> 200
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124 -> 1000
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125 -> 2000
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126 -> 200
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127 -> 1000
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128 -> 100
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129 -> 200
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130 -> 500
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131 -> 100
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132 -> 2000
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133 -> 200
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134 -> 300
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135 -> 1000
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136 -> 2000
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121 -> 50
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122 -> 200
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123 -> 100
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124 -> 200
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125 -> 1000
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126 -> 2000
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127 -> 200
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128 -> 1000
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129 -> 100
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130 -> 200
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131 -> 500
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132 -> 100
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133 -> 2000
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134 -> 200
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135 -> 300
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136 -> 1000
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137 -> 2000
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138 -> 250
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139 -> 200
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140 -> 100
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141 -> 200
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138 -> 2000
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139 -> 250
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140 -> 200
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141 -> 100
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142 -> 200
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_ -> 50
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soundToOnomato :: SoundID -> String
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soundToOnomato v = case _getSoundID v of
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@@ -269,27 +270,28 @@ soundToOnomato v = case _getSoundID v of
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118 -> "HNH"
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119 -> "BWAH"
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120 -> "CRUNK"
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121 -> "SQWLTCH"
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122 -> "DRR"
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123 -> "WHH"
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124 -> "TRNKL"
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125 -> "BRAP"
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126 -> "WHR"
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127 -> "BLPCHCH"
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128 -> "SKLE"
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129 -> "ZMM"
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130 -> "WRRR"
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131 -> "FWUMP"
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132 -> "BRAHCHCH"
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133 -> "TING"
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134 -> "WHRR"
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135 -> "BWMP"
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136 -> "BRPBRPBRP"
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137 -> "WE-OH"
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138 -> "WHRHH"
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139 -> "THCK"
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140 -> "FHP"
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141 -> "QWLPH"
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121 -> "FHFH"
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122 -> "SQWLTCH"
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123 -> "DRR"
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124 -> "WHH"
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125 -> "TRNKL"
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126 -> "BRAP"
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127 -> "WHR"
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128 -> "BLPCHCH"
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129 -> "SKLE"
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130 -> "ZMM"
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131 -> "WRRR"
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132 -> "FWUMP"
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133 -> "BRAHCHCH"
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134 -> "TING"
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135 -> "WHRR"
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136 -> "BWMP"
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137 -> "BRPBRPBRP"
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138 -> "WE-OH"
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139 -> "WHRHH"
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140 -> "THCK"
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141 -> "FHP"
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142 -> "QWLPH"
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_ -> error "unitialised sound"
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soundPathList :: [String]
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soundPathList =
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@@ -414,6 +416,7 @@ soundPathList =
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, "grunt.HNH.100.wav"
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, "sineRaisePitchOneSec.BWAH.300.wav"
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, "metal2.CRUNK.1000.wav"
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, "debris.FHFH.50.wav"
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, "gut5.SQWLTCH.200.wav"
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, "slideDoor.DRR.100.wav"
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, "whirdown2.WHH.200.wav"
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@@ -678,45 +681,47 @@ sineRaisePitchOneSecS :: SoundID
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sineRaisePitchOneSecS = SoundID 119
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metal2S :: SoundID
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metal2S = SoundID 120
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debrisS :: SoundID
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debrisS = SoundID 121
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gut5S :: SoundID
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gut5S = SoundID 121
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gut5S = SoundID 122
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slideDoorS :: SoundID
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slideDoorS = SoundID 122
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slideDoorS = SoundID 123
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whirdown2S :: SoundID
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whirdown2S = SoundID 123
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whirdown2S = SoundID 124
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metal6S :: SoundID
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metal6S = SoundID 124
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metal6S = SoundID 125
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autoGunS :: SoundID
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autoGunS = SoundID 125
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autoGunS = SoundID 126
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whirdownSmall1S :: SoundID
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whirdownSmall1S = SoundID 126
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whirdownSmall1S = SoundID 127
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oldMachineBootS :: SoundID
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oldMachineBootS = SoundID 127
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oldMachineBootS = SoundID 128
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blood6S :: SoundID
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blood6S = SoundID 128
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blood6S = SoundID 129
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buzzS :: SoundID
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buzzS = SoundID 129
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buzzS = SoundID 130
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fireLoudS :: SoundID
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fireLoudS = SoundID 130
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fireLoudS = SoundID 131
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tap4S :: SoundID
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tap4S = SoundID 131
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tap4S = SoundID 132
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shotgunS :: SoundID
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shotgunS = SoundID 132
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shotgunS = SoundID 133
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ting5S :: SoundID
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ting5S = SoundID 133
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ting5S = SoundID 134
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whirS :: SoundID
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whirS = SoundID 134
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whirS = SoundID 135
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sawtoothFailS :: SoundID
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sawtoothFailS = SoundID 135
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sawtoothFailS = SoundID 136
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miniS :: SoundID
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miniS = SoundID 136
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miniS = SoundID 137
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seagullWhistleS :: SoundID
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seagullWhistleS = SoundID 137
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seagullWhistleS = SoundID 138
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whirdownS :: SoundID
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whirdownS = SoundID 138
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whirdownS = SoundID 139
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connectItemS :: SoundID
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connectItemS = SoundID 139
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connectItemS = SoundID 140
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whiteNoiseFadeInS :: SoundID
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whiteNoiseFadeInS = SoundID 140
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whiteNoiseFadeInS = SoundID 141
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gut1S :: SoundID
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gut1S = SoundID 141
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gut1S = SoundID 142
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