Revert "Continue transfer to mutable vectors"

This reverts commit 1f2f5431c0.
This commit is contained in:
2021-08-12 00:57:57 +02:00
parent 1f2f5431c0
commit 724f9a86f8
5 changed files with 44 additions and 50 deletions
+3 -5
View File
@@ -76,12 +76,10 @@ doDrawing pdata w = do
then renderTextureWalls pdata nWalls
else renderBlankWalls pdata nWalls
let shads = _pictureShaders pdata
vShads <- picShadToMV shads
_ <- renderFoldable vShads $ polysToPic $ foregroundPics w
_ <- renderFoldable pdata $ polysToPic $ foregroundPics w
vnums <- pokeBindFoldableLayer pdata $ worldPictures w
let shads = _pictureShaders pdata
renderLayer 0 shads vnums
nTextArrayVs <- pokePoint33s (shadVBOptr $ _textureArrayShader pdata) (_floorTiles w)
@@ -176,7 +174,7 @@ doDrawing pdata w = do
blend $= Enabled
blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
_ <- renderFoldable vShads $ fixedCoordPictures w
_ <- renderFoldable pdata $ fixedCoordPictures w
depthMask $= Enabled
eTicks <- SDL.ticks