Fix basic pathing

This commit is contained in:
2021-09-06 11:35:30 +01:00
parent 4d3c0ae38f
commit 72e29ebac3
9 changed files with 86 additions and 193 deletions
+52 -163
View File
@@ -1,101 +1,25 @@
module Dodge.Path where
module Dodge.Path
( pointTowardsImpulse
--, pointTowardsImpulse'
, makePathBetween
, makePathBetweenPs
)
where
import Dodge.Data
import Dodge.Base.Collide
import Dodge.Base.Zone
import Dodge.Graph
import Geometry
import Data.List
import Data.Maybe
import Data.Function
import Data.Graph.Inductive.PatriciaTree
--import Data.Graph.Inductive.PatriciaTree
import Data.Graph.Inductive.Query.SP
import Data.Graph.Inductive.Graph hiding ((&))
import qualified Data.HashSet as HS
import qualified Data.Heap as HP
import qualified Data.Map as M
import Control.Monad
import Control.Monad.State
import System.Random
worldGraph :: World -> Point2 -> HS.HashSet Point2
worldGraph w p = HS.unions $ (\q -> HS.fromList $ pointsAlong w p (p +.+ q)) . toV2
<$> [(200,0),(-200,0),(0,200),(0,-200)]
pointsAlong :: World -> Point2 -> Point2 -> [Point2]
pointsAlong w p q = divideLineFixed 50 p p'
where
p' = furthestPointWalkable p q $ wallsAlongLine p q w
divideLineFixed :: Float -> Point2 -> Point2 -> [Point2]
divideLineFixed x a b = fmap
( \i -> a +.+ i * x *.* normalizeV (b -.- a) )
ns
where
numPoints = floor $ dist a b / x :: Int
ns = map fromIntegral [1 .. numPoints]
--import Control.Monad.State
--import System.Random
-- ok, astar or something like it
type SearchedNodes = (HP.MinHeap (Float,(Float,[Point2])), [Point2])
stripRight :: Either a b -> b
stripRight (Right x) = x
stripRight _ = error "Trying to strip Right where there is a Left"
stepPath :: (Point2 -> [Point2]) -> Point2 -> SearchedNodes -> Either [Point2] SearchedNodes
stepPath h p (nextNodes, seenNodes) = case HP.view nextNodes of
Nothing -> Left []
Just ((_,(cost,q:qs)), nextNodes')
| q == p -> Left (q:qs)
| otherwise ->
let rs' = h q
rs = rs' \\ seenNodes
newNodes' = map (\r -> (cost + dist q r + dist r p , (cost + dist q r , r:q:qs))) rs
in Right (foldr HP.insert nextNodes' newNodes' , rs ++ seenNodes)
Just _ -> error "In step path"
stepPath' :: (Point2 -> [Point2]) -> Point2 -> SearchedNodes -> [Point2]
stepPath' h p s = case stepPath h p s of
Left ps -> ps
Right s' -> stepPath' h p s'
makePath' :: (Point2 -> [Point2]) -> Point2 -> Point2 -> [Point2]
makePath' h s e = stepPath' h e (HP.singleton (0,(0,[s])) , [])
makeNode :: Point2 -> SearchedNodes
makeNode e = (HP.singleton (0,(0,[e])) , [])
tp1,tp2,tp3 :: Point2
tp1 = V2 0 1
tp2 = V2 0 20
tp3 = V2 30 40
f :: Point2 -> [Point2]
f = incidenceToFunction $ pairsToIncidence
[(tp1,tp2)
,(tp2,tp3)
,(tp2,tp1)
,(tp1,tp3)
]
--g :: [(Point2,[Point2])]
--g = pairsToIncidence
-- [(tp1,tp2)
-- ,(tp2,tp3)
-- ,(tp2,tp1)
-- ,(tp1,tp3)
-- ]
pathBetween :: Point2 -> Point2 -> World -> Maybe [Point2]
pathBetween a b w = makePath' (\p -> _pathInc w M.! p) <$> a' <*> b'
where
nsa :: [Point2]
nsa = map snd $ concat $ lookLookups (zoneAroundPoint a) (_pathPoints w)
nsb = map snd $ concat $ lookLookups (zoneAroundPoint b) (_pathPoints w)
a' = find (flip (isWalkable a) w) nsa
b' = find (flip (isWalkable b) w) nsb
makePathBetween :: Point2 -> Point2 -> World -> Maybe [Int]
makePathBetween a b w = join $ sp <$> fmap fst a' <*> fmap fst b' <*> return g'
where
@@ -105,88 +29,53 @@ makePathBetween a b w = join $ sp <$> fmap fst a' <*> fmap fst b' <*> return g'
a' = find (flip (isWalkable a) w . snd) nsa
b' = find (flip (isWalkable b) w . snd) nsb
ezipWith :: Monoid a => (b -> c -> d) -> Either a b -> Either a c -> Either a d
ezipWith f' (Right x) (Right y) = Right (f' x y)
ezipWith _ (Left x) (Right _) = Left x
ezipWith _ (Right _) (Left y) = Left y
ezipWith _ (Left x) (Left y) = Left (mappend x y)
makePathBetween' :: Point2 -> Point2 -> World -> Either String [Int]
makePathBetween' a b w =
let g' = _pathGraph w
ns = labNodes g'
--nsa = _pathPoints w `ixNZ` a
--nsb = _pathPoints w `ixNZ` b
a' = case listToMaybe $ sortBy (compare `on` dist a . snd) $ filter (flip (isWalkable a) w . snd) ns of
Just p -> Right $ fst p
_ -> Left "FIRST POINT UNSEEN"
b' = case listToMaybe $ sortBy (compare `on` dist b . snd) $ filter (flip (isWalkable b) w . snd) ns of
Just p -> Right $ fst p
_ -> Left $ "SECOND POINT UNSEEN" ++ show b
in case ezipWith (\x y -> sp x y g') a' b' of
Right (Just xs) -> Right xs
Right Nothing -> Left $ "NO PATH" ++ show a ++ show b ++ show a' ++ show b'
Left m -> Left m
makePathBetweenPs :: Point2 -> Point2 -> World -> Maybe [Point2]
makePathBetweenPs a b w = mapMaybe (lab g') <$> makePathBetween b a w
where
g' = _pathGraph w
makePathBetweenPs' :: Point2 -> Point2 -> World -> Either String [Point2]
makePathBetweenPs' a b w = mapMaybe (lab g') <$> makePathBetween' a b w
where
g' = _pathGraph w
pointTowardsImpulse :: Point2 -> Point2 -> World -> Maybe Point2
pointTowardsImpulse a b w = find (flip (isWalkable a) w) =<< makePathBetweenPs a b w
pointTowardsImpulse' :: Point2 -> Point2 -> World -> Either String Point2
pointTowardsImpulse' a b w = (maybeToEither "NOSEEPATH" . find (flip (isWalkable a) w)) =<< makePathBetweenPs' b a w
maybeToEither :: a -> Maybe b -> Either a b
maybeToEither _ (Just x) = Right x
maybeToEither y Nothing = Left y
randomGraphStep :: RandomGen g => Int -> Gr a b -> State g (Maybe Int)
randomGraphStep n g =
do let ns = neighbors g n
i <- state $ randomR (0,length ns - 1)
case ns of [] -> return Nothing
_ -> return $ Just $ ns !! i
randomGraphStepRestricted :: RandomGen g => Int -> [Int] -> Gr a b -> State g (Maybe Int)
randomGraphStepRestricted n notns g = do
let ns = neighbors g n \\ notns
i <- state $ randomR (0,length ns - 1)
case ns of
[] -> return Nothing
_ -> return $ Just $ ns !! i
---- continues a walk from a list of points, without repetitions
---- supposes that the list is non-empty
randomGraphWalk :: RandomGen g => [Int] -> Gr a b -> State g [Int]
randomGraphWalk (n:ns) g = do
next' <- randomGraphStepRestricted n ns g
case next' of
Nothing -> return (n:ns)
Just n' -> randomGraphWalk (n':n:ns) g
randomGraphWalk _ _ = error "Trying to walk in an empty list"
randomPointXStepsFrom :: Int -> Point2 -> World -> Point2
randomPointXStepsFrom i p w =
let g = _pathGraph w
ns = labNodes g
mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns
in case mp of
Nothing -> p
Just (n,_) -> fromJust
$ lab g (last $ take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w)
randomPointsXStepsFrom :: Int -> Point2 -> World -> [Point2]
randomPointsXStepsFrom i p w =
let g = _pathGraph w
ns = labNodes g
mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns
in case mp of
Nothing -> [p]
Just (n,_) -> mapMaybe (lab g) (take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w)
------ continues a walk from a list of points, without repetitions
------ supposes that the list is non-empty
--randomGraphWalk :: RandomGen g => [Int] -> Gr a b -> State g [Int]
--randomGraphWalk (n:ns) g = do
-- next' <- randomGraphStepRestricted n ns g
-- case next' of
-- Nothing -> return (n:ns)
-- Just n' -> randomGraphWalk (n':n:ns) g
--randomGraphWalk _ _ = error "Trying to walk in an empty list"
--
--randomPointXStepsFrom :: Int -> Point2 -> World -> Point2
--randomPointXStepsFrom i p w =
-- let g = _pathGraph w
-- ns = labNodes g
-- mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns
-- in case mp of
-- Nothing -> p
-- Just (n,_) -> fromJust
-- $ lab g (last $ take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w)
--
--randomPointsXStepsFrom :: Int -> Point2 -> World -> [Point2]
--randomPointsXStepsFrom i p w =
-- let g = _pathGraph w
-- ns = labNodes g
-- mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns
-- in case mp of
-- Nothing -> [p]
-- Just (n,_) -> mapMaybe (lab g) (take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w)
--
--randomGraphStep :: RandomGen g => Int -> Gr a b -> State g (Maybe Int)
--randomGraphStep n g =
-- do let ns = neighbors g n
-- i <- state $ randomR (0,length ns - 1)
-- case ns of [] -> return Nothing
-- _ -> return $ Just $ ns !! i
--randomGraphStepRestricted :: RandomGen g => Int -> [Int] -> Gr a b -> State g (Maybe Int)
--randomGraphStepRestricted n notns g = do
-- let ns = neighbors g n \\ notns
-- i <- state $ randomR (0,length ns - 1)
-- case ns of
-- [] -> return Nothing
-- _ -> return $ Just $ ns !! i