Tweak pause camera movement

This commit is contained in:
2023-04-25 10:23:43 +01:00
parent a2ad7c23ff
commit 734d74af52
31 changed files with 97 additions and 114 deletions
-1
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@@ -12,7 +12,6 @@ import Geometry.Data
data CamControl
= CamInGame
| CamFloat
| CamPan
deriving (Eq,Show,Read,Enum,Bounded)
data Camera = Camera
+1
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@@ -89,6 +89,7 @@ data DebugBool
| Inspect_wall
| Show_nodes_near_select
| Show_path_between
| Pacify_enemies
deriving (Eq, Ord, Bounded, Enum, Show)
data ResFactor = DoubleRes | FullRes | HalfRes | QuarterRes | EighthRes | SixteenthRes
+6 -1
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@@ -58,12 +58,17 @@ data TimeFlowStatus
= DeathTime
{_deathDelay :: Int}
| NormalTimeFlow
| ScrollTimeFlow
| ItemScrollTimeFlow
{ _scrollSmoothing :: Int
, _reverseAmount :: Int
, _futureWorlds :: [LWorld]
, _scrollItemLocation :: Int
}
| CameraScrollTimeFlow
{ _scrollSmoothing :: Int
, _reverseAmount :: Int
, _futureWorlds :: [LWorld]
}
| RewindLeftClick
{ _reverseAmount :: Int
, _scrollItemLocation :: Int