Tweak pause camera movement
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@@ -12,7 +12,6 @@ import Geometry.Data
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data CamControl
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= CamInGame
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| CamFloat
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| CamPan
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deriving (Eq,Show,Read,Enum,Bounded)
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data Camera = Camera
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@@ -89,6 +89,7 @@ data DebugBool
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| Inspect_wall
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| Show_nodes_near_select
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| Show_path_between
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| Pacify_enemies
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deriving (Eq, Ord, Bounded, Enum, Show)
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data ResFactor = DoubleRes | FullRes | HalfRes | QuarterRes | EighthRes | SixteenthRes
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@@ -58,12 +58,17 @@ data TimeFlowStatus
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= DeathTime
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{_deathDelay :: Int}
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| NormalTimeFlow
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| ScrollTimeFlow
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| ItemScrollTimeFlow
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{ _scrollSmoothing :: Int
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, _reverseAmount :: Int
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, _futureWorlds :: [LWorld]
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, _scrollItemLocation :: Int
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}
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| CameraScrollTimeFlow
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{ _scrollSmoothing :: Int
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, _reverseAmount :: Int
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, _futureWorlds :: [LWorld]
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}
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| RewindLeftClick
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{ _reverseAmount :: Int
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, _scrollItemLocation :: Int
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