Tweak pause camera movement

This commit is contained in:
2023-04-25 10:23:43 +01:00
parent a2ad7c23ff
commit 734d74af52
31 changed files with 97 additions and 114 deletions
+3 -4
View File
@@ -62,7 +62,7 @@ defaultCreatureTargeting :: CreatureTargeting
defaultCreatureTargeting = CreatureTargeting Nothing Nothing Nothing False
defaultCreatureSkin :: CreatureType
defaultCreatureSkin = Humanoid (greyN 0.9) (light4 green) (greyN 0.3) InanimateAI
defaultCreatureSkin = Humanoid (greyN 0.9) (lightx4 green) (greyN 0.3) InanimateAI
defaultInanimate :: Creature
defaultInanimate = defaultCreature & crActionPlan .~ Inanimate
@@ -112,7 +112,7 @@ defaultChaseMvType :: CrMvType
defaultChaseMvType =
CrMvType
{ _mvSpeed = 2
, _mvTurnRad = FloatAbsCheckGreaterLess (pi / 4) 0.2 0.05 --f
, _mvTurnRad = FloatAbsCheckGreaterLess (pi / 4) 0.2 0.05
, _mvTurnJit = 0.2
, _mvAimSpeed = FloatAbsCheckGreaterLess (pi / 8) 0.2 0.01
}
@@ -139,7 +139,6 @@ defaultState :: CreatureState
defaultState =
CrSt
{ _csDamage = []
, -- , _crPastDamage = V.fromList $ replicate 20 []
_csSpState = GenCr
, _csSpState = GenCr
, _csDropsOnDeath = DropAll
}