Tweak pause camera movement
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@@ -62,7 +62,7 @@ defaultCreatureTargeting :: CreatureTargeting
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defaultCreatureTargeting = CreatureTargeting Nothing Nothing Nothing False
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defaultCreatureSkin :: CreatureType
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defaultCreatureSkin = Humanoid (greyN 0.9) (light4 green) (greyN 0.3) InanimateAI
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defaultCreatureSkin = Humanoid (greyN 0.9) (lightx4 green) (greyN 0.3) InanimateAI
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defaultInanimate :: Creature
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defaultInanimate = defaultCreature & crActionPlan .~ Inanimate
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@@ -112,7 +112,7 @@ defaultChaseMvType :: CrMvType
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defaultChaseMvType =
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CrMvType
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{ _mvSpeed = 2
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, _mvTurnRad = FloatAbsCheckGreaterLess (pi / 4) 0.2 0.05 --f
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, _mvTurnRad = FloatAbsCheckGreaterLess (pi / 4) 0.2 0.05
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, _mvTurnJit = 0.2
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, _mvAimSpeed = FloatAbsCheckGreaterLess (pi / 8) 0.2 0.01
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}
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@@ -139,7 +139,6 @@ defaultState :: CreatureState
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defaultState =
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CrSt
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{ _csDamage = []
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, -- , _crPastDamage = V.fromList $ replicate 20 []
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_csSpState = GenCr
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, _csSpState = GenCr
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, _csDropsOnDeath = DropAll
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}
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