Tweak pause camera movement
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@@ -9,7 +9,7 @@ import Shader.Data
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import Shader.Poke.Floor
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postUniverseLoadSideEffect :: Universe -> Universe
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postUniverseLoadSideEffect = (uvIOEffects %~ (\f uv -> (uvWorld . cWorld) (postWorldLoad (uv ^. preloadData . renderData)) uv >>= f))
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postUniverseLoadSideEffect = uvIOEffects %~ (\f uv -> (uvWorld . cWorld) (postWorldLoad (uv ^. preloadData . renderData)) uv >>= f)
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postWorldLoad :: RenderData -> CWorld -> IO CWorld
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postWorldLoad rdata cw = do
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