Tweak pause camera movement
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@@ -32,25 +32,6 @@ preloadRender = do
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putStrLn "Number cores available:"
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getNumCapabilities >>= print
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forM_ [0, 1, 2] $ \i -> do
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putStrLn $ "GL_MAX_COMPUTE_WORK_GROUP_COUNT " ++ show i
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alloca $ \ptr -> do
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glGetIntegeri_v GL_MAX_COMPUTE_WORK_GROUP_COUNT i ptr
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x <- peek ptr
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putStrLn $ show x
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forM_ [0, 1, 2] $ \i -> do
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putStrLn $ "GL_MAX_COMPUTE_WORK_GROUP_SIZE " ++ show i
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alloca $ \ptr -> do
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glGetIntegeri_v GL_MAX_COMPUTE_WORK_GROUP_SIZE i ptr
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x <- peek ptr
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putStrLn $ show x
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putStrLn $ "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"
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alloca $ \ptr -> do
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glGetIntegerv GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS ptr
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x <- peek ptr
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putStrLn $ show x
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-- set up uniform buffer object
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putStrLn "Setup UBO"
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theUBO <- mglCreate glCreateBuffers
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