Simplify vocalization
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@@ -5,13 +5,13 @@ module Dodge.Creature.Perception (
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visionCheck,
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) where
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import Dodge.Creature.Vocalization
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import Control.Lens
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import Control.Monad
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import qualified Data.Map.Strict as M
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import Data.Maybe
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import Dodge.Base.Collide
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import Dodge.Creature.Radius
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import Dodge.Creature.Vocalization
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import Dodge.Data.World
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import Dodge.FloatFunction
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import Geometry.Data
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@@ -56,7 +56,7 @@ basicAwarenessUpdate cr = case _cpAttention $ _crPerception cr of
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thejitter = [RandomImpulse $ RandImpulseCircMove 1]
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maybeBark = fromMaybe id $ do
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guard becomesCognizant
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sid <- vocalizationTest cr
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sid <- crVocalizationSound cr
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return $
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crActionPlan . apAction
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.~ [ImpulsesList ([Bark sid] : replicate 5 thejitter)]
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@@ -83,7 +83,7 @@ chaseCritAwarenessUpdate w cr = case _cpAttention $ _crPerception cr of
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thejitter = [RandomImpulse $ RandImpulseCircMove 3]
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maybeBark = fromMaybe id $ do
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guard becomesCognizant
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guard $ cr ^? crVocalization . vcCoolDown == Just 0
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guard $ cr ^. crVocalization == VocReady
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let soundid = evalState (takeOne (crWarningSounds cr)) (_randGen w)
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numjits = fst $ randomR (15, 25) (_randGen w)
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return $
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