Implement texture atlas, details on why it works unclear
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@@ -13,7 +13,8 @@ data RenderData = RenderData
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, _wallBlankShader :: FullShader
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, _wallTextureShader :: FullShader
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, _backgroundShader :: FullShader
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--, _textureShader :: FullShader (Point3,Point2)
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, _textureShader :: FullShader
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, _textureArrayShader :: FullShader
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, _fullscreenShader :: FullShader
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, _boxBlurShader :: FullShader
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, _grayscaleShader :: FullShader
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