Implement texture atlas, details on why it works unclear
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@@ -63,6 +63,7 @@ data World = World
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, _wallsZone :: IM.IntMap (IM.IntMap (IM.IntMap Wall))
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, _forceFields :: IM.IntMap ForceField
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, _floorItems :: IM.IntMap FloorItem
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, _floorTiles :: [RenderType]
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, _randGen :: StdGen
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, _mousePos :: !(Float,Float)
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, _testString :: String
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