Implement texture atlas, details on why it works unclear
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@@ -9,6 +9,7 @@ import Dodge.Config.KeyConfig
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import Dodge.Item.Data
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import Picture
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import Geometry
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import Picture.Texture
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import System.Random
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import qualified Data.IntMap.Strict as IM
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@@ -36,6 +37,17 @@ defaultWorld = World
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, _wallsZone = IM.empty
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, _forceFields = IM.empty
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, _floorItems = IM.empty
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, _floorTiles =
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let x = 200
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y = 0.9
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z = 16
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r = 4
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in tileToRender [(0,0,z),(r,0,z),(r,r,z),(0,r,z)]
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[(20,100 + 20,y)
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,( x,100 + 20,y)
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,( x,100 + x,y)
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,(20,100 + x,y)
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]
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, _randGen = mkStdGen 2
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, _mousePos = (0,0)
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, _testString = []
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