Implement texture atlas, details on why it works unclear

This commit is contained in:
jgk
2021-06-14 16:24:10 +02:00
parent f09fe8798e
commit 73bd407c49
16 changed files with 118 additions and 26 deletions
+1
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@@ -25,6 +25,7 @@ data RenderType
| Render22 {_unRender22 :: (Point2,Point2)}
| Render22x4 {_unRender22x4 :: ((Point2,Point2),Point4)}
| Render3x2 {_unRender3x2 :: (Point3,Point2)}
| Render3x3 {_unRender3x3 :: (Point3,Point3)}
type RGBA = (Float,Float,Float,Float)
type Color = (Float,Float,Float,Float)
+10 -2
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@@ -198,7 +198,7 @@ renderBackground pdata rot camZoom (tranx,trany) (winx,winy) = do
--blendFuncSeparate $= ((SrcAlphaSaturate, OneMinusSrcAlpha), (Zero,One))
-- draw background
--bindArrayBuffers 1 $ _vaoBufferTargets $ _shaderVAO $ _backgroundShader pdata
bindArrayBuffers' 1 $ _vaoVBO $ _shaderVAO $ _backgroundShader pdata
bindArrayBuffers 1 $ _vaoVBO $ _shaderVAO $ _backgroundShader pdata
currentProgram $= Just (_shaderProgram $ _backgroundShader pdata)
bindVertexArrayObject $= Just (_vao $ _shaderVAO $ _backgroundShader pdata)
let backPtr = _vboPointer $ _vaoVBO $ _shaderVAO $ _backgroundShader pdata
@@ -219,6 +219,7 @@ setCommonUniforms pdata rot camZoom (tranx,trany) (winx,winy) = do
: extractProgAndUnis (_lightingOccludeShader pdata)
: extractProgAndUnis (_lightingWallShader pdata)
: extractProgAndUnis (_backgroundShader pdata)
: extractProgAndUnis (_textureShader pdata)
: map extractProgAndUnis (_pictureShaders pdata)
)
@@ -233,7 +234,8 @@ setIsoMatrixUniforms pdata rot camZoom (tranx,trany) (winx,winy) = do
setShaderUniforms rot camZoom (tranx,trany) (winx,winy)
( extractProgAndUnis (_lightingFloorShader pdata)
: extractProgAndUnis (_backgroundShader pdata)
-- : extractProgAndUnis (_textureShader pdata)
: extractProgAndUnis (_textureShader pdata)
: extractProgAndUnis (_textureArrayShader pdata)
: map extractProgAndUnis (_pictureShaders pdata)
)
@@ -250,6 +252,12 @@ renderShader shad dat = do
eticks <- SDL.ticks
return $ eticks - sticks
--renderPictureLayer
-- :: PictureShaderData
-- -> Picture
-- -> IO Word32
--renderPictureLayer
renderFoldable
:: Foldable f
=> RenderData
+15
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@@ -0,0 +1,15 @@
module Picture.Texture
where
import Geometry.Data
import Picture.Data
tileToRender :: [Point3] -> [Point3] -> [RenderType]
tileToRender [a,b,c,d] [x,y,z,w] =
[ Render3x3 (x,a)
, Render3x3 (y,b)
, Render3x3 (z,c)
, Render3x3 (x,a)
, Render3x3 (z,c)
, Render3x3 (w,d)
]
tileToRender _ _ = undefined
+1 -1
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@@ -14,7 +14,7 @@ import Data.Maybe (isNothing)
-- consider generalising to alternative rather than using LTree
-- | Transform a picture into a tree of renderable objects
picToLTree
:: Maybe Int -- ^ Layer filter. Draw if 'Nothing' or when value is the same as at the leaf.
:: Maybe Int -- ^ Layer filter. Draw 'Nothing' when value is the same as at the leaf.
-> Picture
-> LTree RenderType
{-# INLINE picToLTree #-}