Implement texture atlas, details on why it works unclear
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@@ -25,6 +25,7 @@ data RenderType
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| Render22 {_unRender22 :: (Point2,Point2)}
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| Render22x4 {_unRender22x4 :: ((Point2,Point2),Point4)}
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| Render3x2 {_unRender3x2 :: (Point3,Point2)}
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| Render3x3 {_unRender3x3 :: (Point3,Point3)}
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type RGBA = (Float,Float,Float,Float)
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type Color = (Float,Float,Float,Float)
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