Implement texture atlas, details on why it works unclear
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+4
-4
@@ -1,5 +1,5 @@
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module Shader
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( bindArrayBuffers'
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( bindArrayBuffers
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, bindShaderBuffers
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, drawShader
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, drawShaders
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@@ -24,8 +24,8 @@ import Linear.V4
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extractProgAndUnis :: FullShader -> (Program,UniformLocation)
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extractProgAndUnis s = (_shaderProgram s, _shaderMatrixUniform s)
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bindArrayBuffers' :: Int -> VBO -> IO ()
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bindArrayBuffers' numVs theVBO = do
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bindArrayBuffers :: Int -> VBO -> IO ()
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bindArrayBuffers numVs theVBO = do
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bindBuffer ArrayBuffer $= Just (_vbo theVBO)
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bufferData ArrayBuffer $=
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(fromIntegral $ floatSize * numVs * (sum $ _vboAttribSizes theVBO), _vboPointer theVBO, DynamicDraw)
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@@ -34,7 +34,7 @@ bindArrayBuffers' numVs theVBO = do
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bindShaderBuffers :: [FullShader] -> [Int] -> IO ()
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bindShaderBuffers = zipWithM_ f
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where
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f fs i = bindArrayBuffers' i $ _vaoVBO $ _shaderVAO fs
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f fs i = bindArrayBuffers i $ _vaoVBO $ _shaderVAO fs
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drawShaders :: [FullShader] -> [Int] -> IO ()
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drawShaders = zipWithM_ drawShader
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