Commit before putting walls into vector zones
This commit is contained in:
@@ -27,6 +27,7 @@ import Dodge.Config.KeyConfig
|
||||
import Dodge.Item.Attachment.Data
|
||||
import Dodge.Item.Data
|
||||
import Dodge.World.Trigger.Data
|
||||
import Dodge.Bounds
|
||||
import Data.Preload
|
||||
import Picture.Data
|
||||
import Geometry.Data
|
||||
@@ -109,6 +110,7 @@ data World = World
|
||||
, _gameRooms :: [GameRoom]
|
||||
, _preloadData :: PreloadData
|
||||
, _frameClock :: Int
|
||||
, _worldBounds :: Bounds
|
||||
}
|
||||
data OptionScreenFlag = NormalOptions | GameOverOptions
|
||||
data ScreenLayer
|
||||
|
||||
Reference in New Issue
Block a user