Commit before putting walls into vector zones
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@@ -6,6 +6,7 @@ import Dodge.Debug.Flag.Data
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import Dodge.Config.Data
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import Dodge.Config.KeyConfig
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import Dodge.Item.Data
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import Dodge.Bounds
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--import Dodge.Menu
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--import Picture
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import Geometry.Data
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@@ -85,6 +86,7 @@ defaultWorld = World
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, _gameRooms = []
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, _preloadData = DummyPdata -- hack TODO remove this
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, _frameClock = 0
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, _worldBounds = defaultBounds
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}
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defaultDebugFlags :: DebugFlags
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defaultDebugFlags = DebugFlags
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