Implement floating camera
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@@ -2,6 +2,7 @@ module Dodge.Base.Coordinate (
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mouseWorldPos,
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cartePosToScreen,
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worldPosToScreen,
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screenToWorldPos,
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) where
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import Control.Lens
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@@ -47,6 +48,11 @@ mouseWorldPos inp cam =
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(cam ^. camCenter)
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+.+ (1 / (cam ^. camZoom)) *.* rotateV (cam ^. camRot) (_mousePos inp)
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screenToWorldPos :: Camera -> Point2 -> Point2
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screenToWorldPos cam p =
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(cam ^. camCenter)
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+.+ (1 / (cam ^. camZoom)) *.* rotateV (cam ^. camRot) p
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---- | The mouse position in map coordinates
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--mouseCartePos :: World -> Point2
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--mouseCartePos w = (thehud ^. carteCenter)
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