Implement floating camera
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@@ -61,12 +61,12 @@ updateUseInputInGame h u = case h of
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where
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w = u ^. uvWorld
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pkeys = u ^. uvWorld . input . pressedKeys
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lbinitialpress = u ^? uvWorld . input . mouseButtons . ix ButtonLeft == Just False
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lbinitialpress = u ^? uvWorld . input . mouseButtons . ix ButtonLeft == Just 1
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updatePressedButtonsCarte :: World -> World
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updatePressedButtonsCarte w = updatePressedButtonsCarte' (_mouseButtons (_input w)) w
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updatePressedButtonsCarte' :: M.Map MouseButton Bool -> World -> World
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updatePressedButtonsCarte' :: M.Map MouseButton Int -> World -> World
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updatePressedButtonsCarte' pkeys w
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| isDown ButtonRight =
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w
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@@ -106,6 +106,7 @@ updateKeyInGame uv sc pt = case pt of
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updateInitialPressInGame :: Universe -> Scancode -> Universe
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updateInitialPressInGame uv sc = case sc of
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ScancodeF1 -> useNormalCamera uv
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ScancodeF2 -> pauseAndFloatCam uv
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ScancodeF3 -> pauseAndPanCam uv
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ScancodeF5 -> doQuicksave uv
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@@ -149,7 +150,7 @@ doRegexInput u i sss
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any
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((== Just InitialPress) . (`M.lookup` pkeys))
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[ScancodeReturn, ScancodeSlash]
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endmouse = fromMaybe False $ u ^? uvWorld . input . mouseButtons . ix ButtonLeft
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endmouse = maybe False (==1) $ u ^? uvWorld . input . mouseButtons . ix ButtonLeft
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backspacetonothing =
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sss ^? sssExtra . sssFilters . ix i . _Just == Just ""
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&& ScancodeBackspace `M.lookup` pkeys == Just InitialPress
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@@ -60,12 +60,12 @@ mouseClickOptionsList :: ScreenLayer -> Universe -> Universe
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mouseClickOptionsList screen u = fromMaybe u $ do
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sl <- screen ^? scSelectionList
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Just $ case u ^. uvWorld . input . mouseButtons . at ButtonLeft of
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Just False -> fromMaybe u $ do
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Just 1 -> fromMaybe u $ do
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i <- sl ^. slSelPos
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f <- sl ^? slItems . ix i . siPayload . _1
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return $ f u
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_ -> case u ^. uvWorld . input . mouseButtons . at ButtonRight of
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Just False -> fromMaybe u $ do
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Just 1 -> fromMaybe u $ do
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i <- sl ^. slSelPos
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f <- sl ^? slItems . ix i . siPayload . _2
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return $ f u
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