Make buttons have shape, expose multiple bugs
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@@ -93,7 +93,7 @@ crDraw w c = _spPicture $ _crPict c c w
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ppDraw :: PressPlate -> Picture
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ppDraw c = uncurryV translate (_ppPos c) $ rotate (_ppRot c) (_ppPict c)
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btDraw :: Button -> Picture
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btDraw c = uncurryV translate (_btPos c) $ rotate (_btRot c) (_btPict c)
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btDraw c = uncurryV translate (_btPos c) $ rotate (_btRot c) (_spPicture $ _btPict c c)
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clDraw :: Cloud -> Picture
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clDraw c = translate3 (_clPos c) (_clPict c c)
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@@ -15,10 +15,14 @@ worldShape w = _foregroundShape w
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<> foldMap (crShape w) (IM.filter (pointIsClose . _crPos) (_creatures w))
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<> foldMap (_spShape . floorItemSPic) (IM.filter (pointIsClose . _flItPos) $ _floorItems w)
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<> foldMap (_spShape . dbArg _prDraw) (IM.filter (pointIsClose . _pjPos) $ _props w)
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<> foldMap btShape (IM.filter (pointIsClose . _btPos) $ _buttons w)
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where
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pointIsClose p = dist camCen p < winSize
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winSize = 30 + max (getWindowX w) (getWindowY w)
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camCen = _cameraCenter w
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btShape :: Button -> Shape
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btShape bt = uncurryV translateSHf (_btPos bt) $ rotateSH (_btRot bt) (_spShape $ _btPict bt bt)
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crShape :: World -> Creature -> Shape
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crShape w c = _spShape $ _crPict c c w
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