Tweak wall shadow geometry shader
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
#version 430 core
|
||||
layout (points) in;
|
||||
layout (triangle_strip, max_vertices = 11) out;
|
||||
layout (triangle_strip, max_vertices = 8) out;
|
||||
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
|
||||
uniform vec3 lightPos;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user