Tweak wall shadow geometry shader
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@@ -15,7 +15,7 @@ import Dodge.Creature.Action
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import Geometry
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import Picture
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import qualified IntMapHelp as IM
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import StrictHelp
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--import StrictHelp
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import Data.List
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--import Data.Char
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@@ -53,7 +53,6 @@ stateUpdate u cr w = case u (updateMovement cr) w of
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| otherwise = stopSoundFrom (CrWeaponSound (_crID cr))
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. over decorations addCorpse
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. dropByState cr
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--crBeforeDeath = colCrWall w cr
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addCorpse = IM.insertNewKey
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$ uncurryV translate (_crOldPos cr)
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$ rotate (_crDir cr)
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