Tweak wall shadow geometry shader
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@@ -71,9 +71,9 @@ createLightMap pdata lightPoints nWalls nSils nsurfVs = do
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stencilOp $= (OpKeep,OpKeep,OpDecr)
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currentProgram $= Just (_shaderProgram $ _lightingOccludeShader pdata)
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drawShader (_lightingOccludeShader pdata) nWalls
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currentProgram $= Just (_shaderProgram $ _lightingLineShadowShader pdata)
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drawShader (_lightingLineShadowShader pdata) nSils
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-- draw geometry surfaces
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cullFace $= Just Back
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colorMask $= Color4 Disabled Disabled Disabled Enabled
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