Cleanup
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@@ -1,5 +1,4 @@
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--{-# LANGUAGE TupleSections #-}
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module Dodge.Inventory (
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selSecSelPos,
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checkInvSlotsYou,
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@@ -89,9 +88,6 @@ rmInvItem cid invid w = case w ^? getcid . crInv . ix invid . itUse . useAmount
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doanyitemeffect = fromMaybe id $ do
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rmf <- itm ^? itEffect . ieOnDrop
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return $ doInvEffect rmf itm cr
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--removeAnySlotEquipment = case w ^? cWorld . lWorld . creatures . ix cid . crInvEquipped . ix invid of
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-- Just epos -> pointcid . crEquipment . at epos .~ Nothing
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-- Nothing -> id
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removeAnySlotEquipment = fromMaybe id $ do
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epos <- w ^? cWorld . lWorld . creatures . ix cid . crInvEquipped . ix invid
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return $ pointcid . crEquipment . at epos .~ Nothing
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@@ -114,16 +110,6 @@ rmSelectedInvItem cid w = case w ^? cWorld . lWorld . creatures . ix cid . crMan
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Just i -> rmInvItem cid i w
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Nothing -> w
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--selNumPos :: ManipulatedObject -> World -> Maybe Int
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--selNumPos mo w =
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-- w ^? hud . hudElement . diSections
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-- >>= case mo of
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-- InInventory SortInventory -> selSecSelPos (-1) 0
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-- InInventory (SelItem i _) -> selSecSelPos 0 i
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-- SelNothing -> selSecSelPos 1 0
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-- InNearby SortNearby -> selSecSelPos 2 0
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-- InNearby (SelCloseObject i) -> selSecSelPos 3 i
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-- there are still more ListDisplayParams to integrate here
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selNumTextEndPos :: Configuration -> ListDisplayParams -> SelectionSections a -> Int -> Int -> Maybe Point2
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selNumTextEndPos cfig ldp sss i j = do
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+2
-2
@@ -293,8 +293,8 @@ advanceScrollAmount u =
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& uvWorld . input . smoothScrollAmount %~ advanceSmoothScroll
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updatePastWorlds :: World -> World
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--updatePastWorlds w = w & pastWorlds %~ (forceFoldable . take 100 . ((w ^. cWorld . lWorld) :))
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updatePastWorlds w = w & pastWorlds %~ (forceFoldable . take 600 . ((w ^. cWorld . lWorld) :))
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updatePastWorlds w = w & pastWorlds %~ (forceFoldable . take 100 . ((w ^. cWorld . lWorld) :))
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--updatePastWorlds w = w & pastWorlds %~ (forceFoldable . take 600 . ((w ^. cWorld . lWorld) :))
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doWorldEvents :: World -> World
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doWorldEvents w =
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+17
-17
@@ -2,7 +2,6 @@ module Dodge.Update.Scroll (
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updateWheelEvent,
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) where
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import Dodge.SelectionSections
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import qualified Data.Map.Strict as M
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import Data.Maybe
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import Dodge.Base
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@@ -10,6 +9,7 @@ import Dodge.Data.Universe
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import Dodge.HeldScroll
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import Dodge.InputFocus
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import Dodge.Inventory
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import Dodge.SelectionSections
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import Dodge.SoundLogic
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import Dodge.Terminal
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import Dodge.Tweak
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@@ -22,7 +22,7 @@ updateWheelEvent yi w = case w ^. hud . hudElement of
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DisplayCarte
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| rbDown -> w & hud . carteZoom %~ min 0.75 . max 0.05 . ((1 + y * 0.1) *)
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| otherwise -> w & cWorld . lWorld . selLocation %~ (`mod` numLocs) . (+ yi)
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DisplayInventory {_subInventory = NoSubInventory}
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DisplayInventory{_subInventory = NoSubInventory}
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-- functions that modify the inventory should be centralised so that
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-- this lock can be sensibly applied, perhaps
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| w ^?! cWorld . lWorld . creatures . ix 0 . crInvLock -> w
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@@ -33,13 +33,13 @@ updateWheelEvent yi w = case w ^. hud . hudElement of
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| lbDown -> w & wCam . camZoom +~ y
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| invKeyDown -> changeSwapSel yi w
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| otherwise -> stopSoundFrom (CrReloadSound 0) $ scrollAugInvSel yi w
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DisplayInventory {_subInventory = ExamineInventory mi}
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DisplayInventory{_subInventory = ExamineInventory mi}
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| invKeyDown && rbDown -> w & moveTweakSel yi
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| invKeyDown -> stopSoundFrom (CrReloadSound 0) $ scrollAugInvSel yi w
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| rbDown -> w & changeTweakParam mi yi
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| otherwise -> w & moveTweakSel yi
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DisplayInventory {_subInventory = CombineInventory {}} -> w & moveCombineSel yi
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DisplayInventory {_subInventory = DisplayTerminal tmid} -> terminalWheelEvent yi tmid w
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DisplayInventory{_subInventory = CombineInventory{}} -> w & moveCombineSel yi
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DisplayInventory{_subInventory = DisplayTerminal tmid} -> terminalWheelEvent yi tmid w
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_ -> w
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where
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y = fromIntegral yi
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@@ -49,9 +49,11 @@ updateWheelEvent yi w = case w ^. hud . hudElement of
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invKeyDown = ScancodeCapsLock `M.member` _pressedKeys (_input w)
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moveCombineSel :: Int -> World -> World
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moveCombineSel yi = (hud . hudElement . subInventory . ciSections
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%~ scrollSelectionSections yi)
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. (worldEventFlags . at CombineInventoryChange ?~ ())
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moveCombineSel yi =
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( hud . hudElement . subInventory . ciSections
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%~ scrollSelectionSections yi
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)
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. (worldEventFlags . at CombineInventoryChange ?~ ())
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moveSubSel :: Int -> Int -> World -> World
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moveSubSel yi maxyi =
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@@ -65,14 +67,14 @@ guardDisconnectedID tmid w w' = case w ^? cWorld . lWorld . terminals . ix tmid
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terminalWheelEvent :: Int -> Int -> World -> World
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terminalWheelEvent yi tmid w
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-- | isJust $ w ^? cWorld . lWorld . terminals . ix tmid . tmPartialCommand . _Just = w
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| rbDown && inTermFocus w =
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guardDisconnectedID tmid w $
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w
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& cWorld . lWorld . terminals . ix tmid %~ updatetermsubsel
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| inTermFocus w = guardDisconnectedID tmid w $
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w
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& cWorld . lWorld . terminals . ix tmid %~ updatetermsel
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| inTermFocus w =
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guardDisconnectedID tmid w $
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w
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& cWorld . lWorld . terminals . ix tmid %~ updatetermsel
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| otherwise = w
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where
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rbDown = ButtonRight `M.member` _mouseButtons (_input w)
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@@ -119,14 +121,12 @@ changeTweakParam mi i w = fromMaybe w $ do
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)
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scrollCommands :: Terminal -> [TerminalCommand]
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scrollCommands tm = (nullCommand :) $ _tmScrollCommands tm
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-- | null $ _tmPartialCommand tm = (nullCommand :) $ _tmScrollCommands tm
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-- | otherwise = [nullCommand]
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scrollCommands = (nullCommand :) . _tmScrollCommands
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scrollCommandStrings :: World -> Terminal -> [String]
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scrollCommandStrings w tm = case tm ^? tmPartialCommand . _Just of
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Nothing -> map _tcString $ scrollCommands tm
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Just tc -> "": map tail (getArguments tc tm w)
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Just tc -> "" : map tail (getArguments tc tm w)
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getArguments' :: TerminalCommand -> Terminal -> World -> [String]
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getArguments' tc tm = ("" :) . getArguments tc tm
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@@ -143,4 +143,4 @@ nullCommand =
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getArguments :: TerminalCommand -> Terminal -> World -> [String]
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getArguments tc tm w = case doTerminalCommandEffect (_tcEffect tc) tm w of
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NoArguments{} -> []
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OneArgument _ m -> map (' ':) $ M.keys m
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OneArgument _ m -> map (' ' :) $ M.keys m
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