Cleanup
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@@ -208,5 +208,3 @@ hvBulHitWall' bt p x w = damageBlocksBy 5 x $ set randGen g $ foldr ($) w (spar
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ts = randomRs (4,8) $ _randGen w
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sparks pos vel = zipWith3 (\t c d -> createSparkCol t c pos (argV vel + d)) ts cs ds
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bulHitFF' :: Particle -> Point2 -> ForceField -> World -> World
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bulHitFF' _ _ _ = id
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