Cleanup
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@@ -40,7 +40,7 @@ createBarrelSpark pos dir maycid time colid w
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, _btPassThrough' = maycid
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, _btWidth' = 1
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, _btTimer' = time
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, _btHitEffect' = destroyOnImpact sparkEff noEff noEff
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, _btHitEffect' = destroyOnImpact sparkEff noEff
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}
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x = fst $ randomR (0,20) $ _randGen w
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pos' = pos +.+ rotateV dir (V2 x 0)
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