Implement different shadow resolutions

This commit is contained in:
2021-04-28 23:16:42 +02:00
parent 8cb177a21c
commit 750a67ea6e
8 changed files with 63 additions and 42 deletions
+1 -1
View File
@@ -11,7 +11,7 @@ uniform mat4 worldMat;
void main()
{
lum = gl_in[0].gl_Position.w;
vec2 cenPos = vec2( gl_in[0].gl_Position.x / 2, gl_in[0].gl_Position.y / 2);
vec4 cenPos = worldMat * vec4( gl_in[0].gl_Position.xy, 0 , 1);
float gRad = gl_in[0].gl_Position.z * zoom * 2;
dField = vec2 ( 1, 1);