Remove renderbuffer from ping-pong framebuffers
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@@ -95,8 +95,8 @@ preloadRender = do
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bindShaderBuffers [fsShad,fullscreenAlphaHalveShad] [4,4]
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-- framebuffer for lighting
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(fbo,fboTO,fboRBO) <- setupFramebufferWithStencil
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framebuf2 <- setupFramebufferWithStencil
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framebuf3 <- setupFramebufferWithStencil
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framebuf2 <- setupTextureFramebuffer 600 600
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framebuf3 <- setupTextureFramebuffer 600 600
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rboLightingName <- genObjectName
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bindRenderbuffer Renderbuffer $= rboLightingName
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