Data-ify creature drawing (partially)

This commit is contained in:
2022-07-10 23:24:25 +01:00
parent 646942d20c
commit 75cd15c240
20 changed files with 52 additions and 76 deletions
-2
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@@ -10,7 +10,6 @@ import Dodge.Creature.ChaseCrit
--import Dodge.Creature.ChainUpdates
import Dodge.Creature.ReaderUpdate
import Dodge.Creature.Perception
import Dodge.Creature.Picture
--import Dodge.Creature.Impulse
import Dodge.Creature.Action
import Dodge.Item.Equipment
@@ -36,7 +35,6 @@ flockArmourChaseCrit = defaultCreature
]
, _crName = "armourChaseCrit"
, _crHP = 300
, _crPict = basicCrPict
, _crInv = IM.fromList
[(0,frontArmour)
,(1,medkit 200)
+2 -4
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@@ -3,7 +3,6 @@ module Dodge.Creature.AutoCrit
) where
import Dodge.Data
import Dodge.Default
import Dodge.Creature.Picture
import Dodge.Creature.Update
import Dodge.Creature.SentinelAI
--import Dodge.Creature.ChooseTarget
@@ -22,11 +21,10 @@ import Control.Lens
autoCrit :: Creature
autoCrit = defaultCreature
{ _crPict = basicCrPict
, _crUpdate = defaultImpulsive [sentinelAI]
{ _crUpdate = defaultImpulsive [sentinelAI]
, _crInv = IM.fromList [(0,autoGun),(1,medkit 100)]
, _crRad = 10
, _crHP = 300
, _crMvType = defaultAimMvType
}
& crSkin . skinUpper .~ light4 red
& crType . skinUpper .~ light4 red
-2
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@@ -26,7 +26,6 @@ smallChaseCrit :: Creature
smallChaseCrit = chaseCrit
{ _crHP = 1
, _crRad = 4
, _crPict = basicCrPict
, _crInv = IM.fromList [(0,medkit 200)]
, _crCorpse = basicCrCorpse
}
@@ -52,7 +51,6 @@ chaseCrit = defaultCreature
]
, _crName = "chaseCrit"
, _crHP = 150
, _crPict = basicCrPict
, _crInv = IM.fromList [(0,medkit 200)]
, _crMeleeCooldown = 0
, _crFaction = ColorFaction green
+2 -2
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@@ -31,7 +31,7 @@ barrel :: Creature
barrel = defaultInanimate
{ _crUpdate = updateBarrel
, _crHP = 500
, _crPict = picAtCrPos $ setDepth 20 $ pictures
, _crType = DrawnCreature $ picAtCrPos $ setDepth 20 $ pictures
[ color orange $ circleSolid 10
, setDepth 0.049 . color (greyN 0.5) $ circleSolid 8
, color (greyN 0.5) $ circleSolid 8
@@ -46,7 +46,7 @@ explosiveBarrel :: Creature
explosiveBarrel = defaultInanimate
{ _crUpdate = updateExpBarrel
, _crHP = 400
, _crPict = shapeAtCrPos
, _crType = DrawnCreature $ shapeAtCrPos
. colorSH orange
. upperPrismPoly 20
$ polyCirc 4 10
+3 -11
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@@ -25,19 +25,14 @@ colorLamp
colorLamp col h = defaultInanimate
{ _crUpdate = initialiseColorLamp col h
, _crHP = 100
, _crPict = picAtCrPosNoRot (lampCrPic h)
, _crType = DrawnCreature $ picAtCrPosNoRot (lampCrPic h)
, _crRad = 3
, _crMass = 3
}
lamp :: Float -> Creature
lamp h = defaultInanimate
{ _crUpdate = initialiseLamp h
, _crHP = 100
, _crPict = picAtCrPosNoRot (lampCrPic h)
, _crRad = 3
, _crMass = 3
}
lamp = colorLamp 0.75
lampCrPic :: Float -> Picture
lampCrPic h = pictures
[ setLayer BloomLayer (setDepth h . color white $ circleSolid 3)
@@ -46,9 +41,6 @@ lampCrPic h = pictures
where
f pos = Verx (pos -.-.- V3 2.5 2.5 0) blue [] BottomLayer polyNum
initialiseLamp :: Float -> Creature -> World -> World
initialiseLamp = initialiseColorLamp 0.75
initialiseColorLamp :: Point3 -> Float -> Creature -> World -> World
initialiseColorLamp col h cr w = w
& lightSources . at lsid ?~ lsColPosID col (addZ h $ _crPos cr) lsid
+2 -4
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@@ -4,7 +4,6 @@ module Dodge.Creature.LauncherCrit
where
import Dodge.Data
import Dodge.Default
import Dodge.Creature.Picture
--import Dodge.Creature.ChainUpdates
import Dodge.Creature.Test
import Dodge.Creature.Volition
@@ -24,8 +23,7 @@ import Control.Lens
launcherCrit :: Creature
launcherCrit = defaultCreature
{ _crPict = basicCrPict
, _crUpdate = defaultImpulsive
{ _crUpdate = defaultImpulsive
[ performActions
, watchUpdateStrat
[ (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0) [retreatFire])
@@ -44,7 +42,7 @@ launcherCrit = defaultCreature
, _crState = defaultState
, _crHP = 300
}
& crSkin . skinUpper .~ light4 red
& crType . skinUpper .~ light4 red
retreatFire :: Action
retreatFire = ImpulsesList ( [ UseItem ] : replicate 20 [ Turn 0.16 ])
+2 -4
View File
@@ -3,7 +3,6 @@ module Dodge.Creature.LtAutoCrit
) where
import Dodge.Data
import Dodge.Default
import Dodge.Creature.Picture
import Dodge.Creature.Update
import Dodge.Creature.Action
import Dodge.Creature.Test
@@ -22,8 +21,7 @@ import Control.Lens
ltAutoCrit :: Creature
ltAutoCrit = defaultCreature
{ _crPict = basicCrPict
, _crUpdate = defaultImpulsive
{ _crUpdate = defaultImpulsive
[ performActions
, watchUpdateStrat
[ (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0)
@@ -47,7 +45,7 @@ ltAutoCrit = defaultCreature
, _crRad = 10
, _crHP = 500
}
& crSkin . skinUpper .~ light4 red
& crType . skinUpper .~ light4 red
chooseMovement :: Creature -> World -> Action
chooseMovement cr w
+2 -2
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@@ -47,7 +47,7 @@ basicCrShape cr
, rotmdir $ colorSH (_skinLower cskin) $ feet cr
]
where
cskin = _crSkin cr
cskin = _crType cr
crsize = 0.1 * _crRad cr
tr = uncurryV translateSHf (_crPos cr)
rotdir = rotateSH (_crDir cr)
@@ -235,7 +235,7 @@ basicCrCorpse cr cp = noPic . tr . scaleSH (V3 crsize crsize crsize) $ mconcat
, rotdir . rotmdir $ colorSH (_skinLower cskin) $ deadFeet cr
]
where
cskin = _crSkin cr
cskin = _crType cr -- this should be fixed
crsize = 0.1 * _crRad cr
tr = uncurryV translateSHf (_cpPos cp)
rotdir = rotateSH (_cpDir cp)
+2 -4
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@@ -3,7 +3,6 @@ module Dodge.Creature.PistolCrit
) where
import Dodge.Data
import Dodge.Default
import Dodge.Creature.Picture
import Dodge.Creature.Update
import Dodge.Creature.Test
import Dodge.Creature.Action
@@ -24,8 +23,7 @@ import Control.Lens
pistolCrit :: Creature
pistolCrit = defaultCreature
{ _crPict = basicCrPict
, _crUpdate = defaultImpulsive
{ _crUpdate = defaultImpulsive
[ performActions
, watchUpdateStrat
[ (crHasTargetLOS, \w cr -> StrategyActions (ShootAt 0)
@@ -44,7 +42,7 @@ pistolCrit = defaultCreature
, _crRad = 10
, _crHP = 500
}
& crSkin . skinUpper .~ light4 red
& crType . skinUpper .~ light4 red
chooseMovement :: Creature -> World -> Action
chooseMovement cr w = chooseMovement' cr w
`DoActionThen`
+2 -4
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@@ -3,7 +3,6 @@ module Dodge.Creature.SpreadGunCrit
) where
import Dodge.Data
import Dodge.Default
import Dodge.Creature.Picture
import Dodge.Creature.Update
import Dodge.Creature.Test
import Dodge.Creature.Action
@@ -24,8 +23,7 @@ import Control.Lens
spreadGunCrit :: Creature
spreadGunCrit = defaultCreature
{ _crPict = basicCrPict
, _crUpdate = defaultImpulsive
{ _crUpdate = defaultImpulsive
[performActions
,watchUpdateStrat
[ (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0)
@@ -49,7 +47,7 @@ spreadGunCrit = defaultCreature
, _crRad = 10
, _crHP = 500
}
& crSkin . skinUpper .~ light4 red
& crType . skinUpper .~ light4 red
chooseMovement :: Creature -> World -> Action
chooseMovement cr w
+1 -1
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@@ -80,7 +80,7 @@ checkDeath cr w
where
removecr
| _crID cr == 0 = (creatures . ix (_crID cr) . crUpdate .~ const id)
. (creatures . ix (_crID cr) . crPict .~ const mempty)
. (creatures . ix (_crID cr) . crType .~ DrawnCreature (const mempty))
. (creatures . ix (_crID cr) . crHP .~ 0)
-- hack to get around player creature being killed but left with more than 0 hp
| otherwise = creatures . at (_crID cr) .~ Nothing
+1 -2
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@@ -30,12 +30,11 @@ swarmCrit = defaultCreature
, _crHP = 1
, _crRad = 2
, _crMass = 2
, _crPict = basicCrPict
, _crCorpse = basicCrCorpse
, _crFaction = ColorFaction yellow
, _crMeleeCooldown = 0
}
& crSkin . skinUpper .~ light4 yellow
& crType . skinUpper .~ light4 yellow
--swarmCritMoveFunc :: Creature -> Point2 -> Creature -> Point2
--swarmCritMoveFunc tcr cenp cr