Remove unnecessary item held/worn field type
This commit is contained in:
@@ -9,6 +9,7 @@ import Dodge.Base
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import Dodge.Particle.Bullet.Spawn
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import Dodge.Creature.HandPos
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import Dodge.Movement.Turn
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import Dodge.Default.AimParams
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import Geometry
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import LensHelp
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@@ -25,13 +26,15 @@ ruseAmmoParams = RightUse
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, _heldScroll = \_ _ -> id
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}
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defaultAimParams :: AimParams
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defaultAimParams = AimParams
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{ _aimWeight = 0
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, _aimRange = 0
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, _aimZoom = ItZoom 20 0.2 1
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, _aimStance = OneHand
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}
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--defaultAimParams :: AimParams
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--defaultAimParams = AimParams
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-- { _aimWeight = 0
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-- , _aimRange = 0
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-- , _aimZoom = ItZoom 20 0.2 1
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-- , _aimStance = OneHand
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-- , _aimHandlePos = 10
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-- , _aimMuzPos = 20
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-- }
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useAmmoParams :: Maybe Float -> Item -> Creature -> World -> World
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useAmmoParams vfact it cr w = w & instantParticles .:~ aBulAt
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vfact
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@@ -80,10 +80,6 @@ teslaGun = defaultBatteryGun
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, _itDimension = ItemDimension
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{ _dimRad = 9
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, _dimCenter = V3 4 0 0
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, _dimPortage = HeldItem
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{_handlePos = 4
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,_muzPos = 4
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}
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, _dimSPic = teslaGunPic
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}
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, _itParams = teslaParams
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@@ -98,6 +94,8 @@ teslaGun = defaultBatteryGun
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]
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& itUse . useAim . aimWeight .~ 6
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& itUse . useAim . aimStance .~ TwoHandFlat
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& itUse . useAim . aimHandlePos .~ 4
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& itUse . useAim . aimMuzPos .~ 4
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& itType . iyBase .~ TESLAGUN
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teslaGunPic :: Item -> SPic
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teslaGunPic _ = noPic $ colorSH blue $
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@@ -241,7 +239,7 @@ lasWide n = lasGun
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dualBeam :: Item
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dualBeam = lasGun
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& itType . iyBase .~ DUALBEAM
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& itDimension . dimPortage . muzPos .~ 0
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& itUse . useAim . aimMuzPos .~ 0
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& itDimension .dimSPic .~ dualBeamPic
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& itParams .~ DualBeam
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{ _phaseV = 1
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@@ -306,7 +304,6 @@ lasGun = defaultAutoBatteryGun
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& itDimension .~ ItemDimension
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{ _dimRad = 10
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, _dimCenter = V3 15 0 0
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, _dimPortage = HeldItem 5 30
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, _dimSPic = lasGunPic
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}
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& itUse . rUse .~ shootLaser
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@@ -322,6 +319,8 @@ lasGun = defaultAutoBatteryGun
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& itUse . useAim . aimWeight .~ 6
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& itUse . useAim . aimRange .~ 1
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& itUse . useAim . aimStance .~ TwoHandTwist
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& itUse . useAim . aimHandlePos .~ 5
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& itUse . useAim . aimMuzPos .~ 30
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& itType . iyBase .~ LASGUN
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lasGunPic :: Item -> SPic
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@@ -375,7 +374,6 @@ tractorGun = lasGun
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, _itDimension = ItemDimension
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{ _dimRad = 10
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, _dimCenter = V3 15 0 0
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, _dimPortage = HeldItem 5 30
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, _dimSPic = tractorGunPic
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}
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, _itParams = Attracting {_attractionPower = 1}
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@@ -392,6 +390,8 @@ tractorGun = lasGun
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& itUse . useAim . aimWeight .~ 6
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& itUse . useAim . aimRange .~ 1
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& itUse . useAim . aimStance .~ TwoHandTwist
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& itUse . useAim . aimHandlePos .~ 5
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& itUse . useAim . aimMuzPos .~ 30
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& itType . iyBase .~ TRACTORGUN
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tractorGunTweak :: TweakParam
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@@ -46,10 +46,6 @@ defaultBangCane = defaultBulletWeapon
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, _itDimension = ItemDimension
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{ _dimRad = 8
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, _dimCenter = V3 5 0 0
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, _dimPortage = HeldItem
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{_handlePos = 5
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,_muzPos = 15
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}
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, _dimSPic = \it -> noPic $ baseCaneShape
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<> makeSingleClipAt (V3 5 0 3) it
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}
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@@ -67,6 +63,8 @@ defaultBangCane = defaultBulletWeapon
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, withMuzFlareI
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]
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& itUse . useAim . aimStance .~ OneHand
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& itUse . useAim . aimHandlePos .~ 5
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& itUse . useAim . aimMuzPos .~ 15
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& itType . iyBase .~ error "undefined bangCane baseitemtype"
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& itConsumption . laMax .~ 1
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& itConsumption . laCycle .~ [loadPartialInsert 10 1]
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@@ -87,10 +85,6 @@ volleyGun i = defaultBulletWeapon
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& itDimension .~ ItemDimension
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{ _dimRad = 8
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, _dimCenter = V3 5 0 0
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, _dimPortage = HeldItem
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{_handlePos = 5
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,_muzPos = 15
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}
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, _dimSPic = \it -> noPic $
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colorSH red (foldMap
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((\y -> upperPrismPoly 3 $ map (+.+ V2 0 y) $ rectXH 15 2)
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@@ -101,6 +95,8 @@ volleyGun i = defaultBulletWeapon
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& itUse . useAim . aimRange .~ 1
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& itUse . useAim . aimStance .~ TwoHandFlat
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& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
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& itUse . useAim . aimHandlePos .~ 5
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& itUse . useAim . aimMuzPos .~ 15
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& itConsumption . laMax .~ i
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& itParams .~ BulletShooter
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{ _muzVel = 0.8
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@@ -136,10 +132,6 @@ rifle = defaultBangCane
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{ _itDimension = ItemDimension
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{ _dimRad = 8
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, _dimCenter = V3 5 0 0
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, _dimPortage = HeldItem
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{_handlePos = 5
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,_muzPos = 15
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}
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, _dimSPic = \it -> noPic $ baseRifleShape
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<> makeSingleClipAt (V3 5 0 3) it
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}
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@@ -287,15 +279,11 @@ miniGunX i = defaultAutoGun
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, _itDimension = ItemDimension
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{ _dimRad = 20
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, _dimCenter = V3 5 0 0
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, _dimPortage = HeldItem
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{_handlePos = 5
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,_muzPos = 20
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}
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, _dimSPic = miniGunXPictItem i
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}
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}
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& itDimension . dimPortage . muzPos .~ 40
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& itType . iyBase .~ MINIGUNX i
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& itUse . useAim . aimMuzPos .~ 40
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miniGunXPictItem :: Int -> Item -> SPic
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miniGunXPictItem i it = miniGunXPict i spin (_laLoaded $ _itConsumption it)
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where
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@@ -60,10 +60,6 @@ bangRod = defaultBulletWeapon
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& itDimension .~ ItemDimension
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{ _dimRad = 12
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, _dimCenter = V3 5 0 0
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, _dimPortage = HeldItem
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{_handlePos = 5
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,_muzPos = 30
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}
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, _dimSPic = \it -> noPic $ baseRodShape
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<> makeSingleClipAt (V3 5 0 3) it
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}
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@@ -74,6 +70,8 @@ bangRod = defaultBulletWeapon
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& itUse . useAim . aimRange .~ 1
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& itUse . useAim . aimStance .~ OneHand
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& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
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& itUse . useAim . aimHandlePos .~ 5
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& itUse . useAim . aimMuzPos .~ 30
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& itConsumption . laAmmoType . amBulEff .~ expireAndDamage heavyBulDams
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baseRodShape :: Shape
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baseRodShape = colorSH orange $ upperPrismPoly 3 $ rectXH 20 2
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@@ -71,15 +71,13 @@ bangStick i = defaultBulletWeapon
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, _itDimension = ItemDimension
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{ _dimRad = 5
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, _dimCenter = V3 5 0 0
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, _dimPortage = HeldItem
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{_handlePos = 5
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,_muzPos = 10
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}
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, _dimSPic = \it -> noPic $ baseStickShapeX i
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<> stickClip it
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}
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}
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& itType . iyBase .~ BANGSTICK i
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& itUse . useAim . aimHandlePos .~ 5
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& itUse . useAim . aimMuzPos .~ 10
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& itConsumption . laMax .~ i
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& itConsumption . laCycle .~ [loadPartialInsert 10 1]
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baseStickShapeX :: Int -> Shape
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@@ -190,7 +188,7 @@ smg = autoPistol -- & some parameter affecting stability
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& itUse . useMods .~ (ammoCheckI : smgAfterHamMods)
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& itType . iyBase .~ SMG
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& itUse . useAim . aimStance .~ TwoHandTwist
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& itDimension . dimPortage . handlePos .~ 2
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& itUse . useAim . aimHandlePos .~ 2
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& itParams . torqueAfter .~ 0.05
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& itDimension . dimSPic .~ \it -> noPic (baseSMGShape
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<> makeTinClipAt 0 (V3 7 (-2) 0) it)
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@@ -103,10 +103,6 @@ bangCone = defaultBulletWeapon
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, _itDimension = ItemDimension
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{ _dimRad = 8
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, _dimCenter = V3 5 0 0
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, _dimPortage = HeldItem
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{_handlePos = 5
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,_muzPos = 15
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}
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, _dimSPic = const $ noPic $ colorSH cyan $ upperPrismPoly 3 (rectXH 5 2)
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<> upperPrismPoly 6 (reverse $ rectNSWE 4 (-4) 5 15)
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}
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@@ -127,6 +123,8 @@ bangCone = defaultBulletWeapon
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, withRandomItemUpdate coneRandItemUpdate
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, withRandomItemParams coneRandItemParams
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]
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& itUse . useAim . aimHandlePos .~ 5
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& itUse . useAim . aimMuzPos .~ 15
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& itType . iyBase .~ BANGCONE
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& itConsumption . laMax .~ 5
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& itConsumption . laCycle .~ [loadEject 5, loadInsert 20 , loadPrime 5]
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@@ -148,10 +146,6 @@ blunderbuss = bangCone
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{_itDimension = ItemDimension
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{ _dimRad = 8
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, _dimCenter = V3 5 0 0
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, _dimPortage = HeldItem
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{_handlePos = 5
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,_muzPos = 30
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}
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, _dimSPic = const $ noPic $ colorSH cyan $ upperPrismPoly 3 (rectXH 20 2)
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<> upperPrismPoly 6 (reverse $ rectNSWE 4 (-4) 20 30)
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}
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@@ -160,6 +154,8 @@ blunderbuss = bangCone
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& itConsumption . laCycle .~ [loadEject 5, loadInsert 30 , loadPrime 5]
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& itUse . useAim . aimStance .~ TwoHandTwist
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& itUse . useAim . aimWeight .~ 6
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& itUse . useAim . aimHandlePos .~ 5
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& itUse . useAim . aimMuzPos .~ 30
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& itType . iyBase .~ BLUNDERBUSS
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grapeCannon :: Int -> Item
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grapeCannon i = blunderbuss
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@@ -60,10 +60,6 @@ launcher = defaultWeapon
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, _itDimension = ItemDimension
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{ _dimRad = 9
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, _dimCenter = V3 10 0 0
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, _dimPortage = HeldItem
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{_handlePos = 5
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,_muzPos = 20
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}
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, _dimSPic = launcherPic
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}
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}
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@@ -79,6 +75,8 @@ launcher = defaultWeapon
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& itUse . useAim . aimWeight .~ 8
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& itUse . useAim . aimRange .~ 0.5
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& itUse . useAim . aimStance .~ TwoHandTwist
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& itUse . useAim . aimHandlePos .~ 5
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& itUse . useAim . aimMuzPos .~ 20
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& itType . iyBase .~ LAUNCHER
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& itType . iyModules . at ModLauncherHoming ?~ EMPTYMODULE
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@@ -36,8 +36,6 @@ autoDetector dt = defaultEquipment
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& itUse . eqEq . eqParams .~ EquipCounter 0
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& itUse . eqEq . eqViewDist ?~ 350
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& itType . iyBase .~ AUTODETECTOR dt
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& itDimension . dimPortage
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.~ WornItem
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& itDimension . dimSPic .~ const
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(noPic (colorSH (detectorColor dt) $ upperPrismPoly 3 $ rectWH 2 2))
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-- , _itEffect = autoRadarEffect
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@@ -39,7 +39,6 @@ sonicGun = defaultAutoGun
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, _itDimension = ItemDimension
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{ _dimRad = 10
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, _dimCenter = V3 15 0 0
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, _dimPortage = HeldItem 5 25
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, _dimSPic = const $ noPic baseSonicShape
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}
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}
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@@ -53,6 +52,7 @@ sonicGun = defaultAutoGun
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& itUse . useAim . aimWeight .~ 6
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& itUse . useAim . aimRange .~ 1
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& itUse . useAim . aimStance .~ TwoHandTwist
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& itUse . useAim . aimMuzPos .~ 25
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& itType . iyBase .~ SONICGUN
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baseSonicShape :: Shape
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baseSonicShape = colorSH rose $ upperPrismPoly 3 $ rectXH 25 2
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@@ -139,10 +139,6 @@ flameThrower = defaultAutoGun
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, _itDimension = ItemDimension
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{ _dimRad = 7
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, _dimCenter = V3 9 0 0
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, _dimPortage = HeldItem
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{ _handlePos = 0
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, _muzPos = 18
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}
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, _dimSPic = flamerPic
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}
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-- , _itFloorPict = flamerPic
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@@ -159,6 +155,8 @@ flameThrower = defaultAutoGun
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& itUse . useAim . aimWeight .~ 5
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& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomMax = 5, _itZoomMin = 1.5}
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& itUse . useAim . aimStance .~ TwoHandTwist
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& itUse . useAim . aimHandlePos .~ 0
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& itUse . useAim . aimMuzPos .~ 18
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& itType . iyBase .~ FLAMETHROWER
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aGasCloud :: Float -> Point2 -> Float -> Creature -> World -> World
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@@ -391,9 +391,9 @@ withMuzFlareI f it cr w = makeTlsTimeRadColPos 2 100 (V3 1 1 0.5) flashPos
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cdir = _crDir cr
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muzzleOffset :: Creature -> Item -> Point3
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muzzleOffset cr it = V3 (holdOffset + 5 + _muzPos dimPort - _handlePos dimPort) 0 0
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muzzleOffset cr it = V3 (holdOffset + 5 + _aimMuzPos dimPort - _aimHandlePos dimPort) 0 0
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where
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dimPort = _dimPortage $ _itDimension it
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dimPort = _useAim $ _itUse it
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holdOffset
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| crInAimStance OneHand cr = 10
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| otherwise = 0
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