Cleanup, fix menu lock on restarting level after game over
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@@ -13,6 +13,7 @@ import Dodge.WorldEvent.Explosion
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import Dodge.Creature.Picture
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--import Dodge.Creature.Stance.Data
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import Dodge.Picture.Layer
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import Dodge.Particle.Spark
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import Dodge.Default
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import Dodge.Creature.State
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import Dodge.LightSource
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@@ -26,7 +27,6 @@ import Geometry
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--import Geometry.Vector3D
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import Polyhedra
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import Shape
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import Dodge.WorldEvent
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import Dodge.SoundLogic
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import System.Random
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@@ -34,7 +34,7 @@ wasdWithAiming
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wasdWithAiming w speed i cr
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| isAiming
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= addAnyTwist $ set crDir mouseDir $ theMovement cr
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| (isReloading && SDL.ButtonRight `S.member` _mouseButtons w)
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| isReloading && SDL.ButtonRight `S.member` _mouseButtons w
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= addAnyTwist $ set crDir (mouseDir + anytwist) $ theMovement cr
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| otherwise = theMovement $ theTurn $ removeTwist cr
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where
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