Cleanup, fix menu lock on restarting level after game over
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@@ -105,7 +105,6 @@ data World = World
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, _pathGraph :: ~(Gr Point2 Float)
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, _pathGraphP :: ~[(Point2,Point2)]
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, _pathPoints :: ~(IM.IntMap (IM.IntMap [(Int,Point2)]))
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, _worldFlags :: S.Set WorldFlag
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, _carteDisplay :: !Bool
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, _carteCenter :: !Point2
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, _carteZoom :: !Float
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@@ -273,10 +272,6 @@ data CrMvType
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, _mvTurnJit :: Float
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, _mvAimSpeed :: Float -> Float
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}
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data WorldFlag
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= ResetLevel Int
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| GameOver
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deriving (Eq,Ord)
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data Button = Button
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{ _btPict :: Button -> SPic
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, _btPos :: Point2
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