Cleanup, fix menu lock on restarting level after game over
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@@ -7,4 +7,4 @@ import Control.Monad.State
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import System.Random
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randBlockBreakWeapon :: RandomGen g => State g Item
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randBlockBreakWeapon = takeOne [pistol,ltAutoGun,spreadGun,autoGun]
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randBlockBreakWeapon = takeOne [bangStick 1,bangCane]
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