Cleanup, fix menu lock on restarting level after game over
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+4
-3
@@ -2,8 +2,7 @@ module Dodge.Save
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( saveWorldInEmptySlot
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, loadSaveSlot
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, doQuicksave
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)
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where
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) where
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import Dodge.Data
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import qualified Data.Map.Strict as M
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@@ -20,7 +19,9 @@ saveWorldInSlot :: SaveSlot -> Universe -> Universe
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saveWorldInSlot slot w = w & savedWorlds %~ M.insert slot (clearKeys (_uvWorld w))
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loadSaveSlot :: SaveSlot -> Universe -> Universe
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loadSaveSlot slot u = maybe u (\w -> u & uvWorld .~ w) $ M.lookup slot (_savedWorlds u)
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loadSaveSlot slot u = maybe u
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(\w -> u & menuLayers .~ [] & uvWorld .~ w)
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$ M.lookup slot (_savedWorlds u)
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doQuicksave :: Universe -> Universe
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doQuicksave = saveWorldInSlot QuicksaveSlot
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