Cleanup, fix menu lock on restarting level after game over
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@@ -16,7 +16,7 @@ singletonTrie (k:ks) x = Trie Nothing $ singleton k $ singletonTrie ks x
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singletonTrie [] x = Trie (Just x) empty
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insertInTrie :: Ord a => [a] -> b -> Trie a b -> Trie a b
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insertInTrie [] x = trieMVal .~ Just x
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insertInTrie [] x = trieMVal ?~ x
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insertInTrie (k:ks) x = trieChildren %~ insertWith f k (singletonTrie ks x)
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where
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f _ = insertInTrie ks x
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