Make projectile use 3d position/velocity records
This commit is contained in:
@@ -29,7 +29,7 @@ import qualified Data.Map.Strict as M
|
||||
|
||||
testStringInit :: Universe -> [String]
|
||||
testStringInit u =
|
||||
map show (u ^.. uvWorld . cWorld . lWorld . projectiles . each . pjZVel)
|
||||
map show (u ^.. uvWorld . cWorld . lWorld . projectiles . each . pjVel . _z)
|
||||
-- map shortShow (u ^.. uvWorld . cWorld . lWorld . debris . each . to g)
|
||||
-- where
|
||||
-- g db = (pz,z,norm v)
|
||||
|
||||
Reference in New Issue
Block a user