Make projectile use 3d position/velocity records

This commit is contained in:
2025-08-04 12:15:42 +01:00
parent 80d6133fd6
commit 7714e2e298
7 changed files with 80 additions and 84 deletions
+1 -1
View File
@@ -29,7 +29,7 @@ import qualified Data.Map.Strict as M
testStringInit :: Universe -> [String]
testStringInit u =
map show (u ^.. uvWorld . cWorld . lWorld . projectiles . each . pjZVel)
map show (u ^.. uvWorld . cWorld . lWorld . projectiles . each . pjVel . _z)
-- map shortShow (u ^.. uvWorld . cWorld . lWorld . debris . each . to g)
-- where
-- g db = (pz,z,norm v)