Cleanup, haddocks
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@@ -14,6 +14,7 @@ import Dodge.Item.Consumable
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import Dodge.WorldEvent.Cloud
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import Dodge.Creature.YourControl
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import Dodge.Creature.Inanimate
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import Dodge.Item
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import Picture
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import Geometry
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@@ -255,13 +256,9 @@ startCr = defaultCreature
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[pistol
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,blinkGun
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,spawnGun lamp
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,flameGrenade
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,teslaGrenade
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,poisonSprayer
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,autoGun
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,launcher
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,flameLauncher
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,poisonLauncher
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,teslaLauncher
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,lasGun
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,grenade
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,ltAutoGun,flamer,multGun,spreadGun,remoteLauncher
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@@ -272,7 +269,6 @@ startCr = defaultCreature
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,miniGun
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,medkit 50
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,bezierGun
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,poisonSprayer
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]
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++ repeat NoItem))
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, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ pictures [color (greyN 0.8) $ circleSolid 10, circLine 10]
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@@ -1578,28 +1578,6 @@ jetPack = defaultEquipment
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, _itID = Nothing
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}
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latchkey :: Int -> Item
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latchkey n = defaultEquipment
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{ _itIdentity = Generic
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, _itName = "KEY "++show n
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, _itMaxStack = 1
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, _itAmount = 1
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, _itFloorPict = onLayer FlItLayer $ latchkeyPic
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, _itEquipPict = \cr _ -> onLayer PtLayer $ translate (-5) (-5) $ rotate (pi/2.5) latchkeyPic
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, _itEffect = NoItEffect
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, _itHammer = HammerUp
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, _itID = Nothing
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itZoom = defaultItZoom
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, _itInvColor = yellow
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, _itInvDisplay = _itName
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}
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latchkeyPic = color yellow $
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pictures [translate (-4) 0 $ thickCircle 4 2
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,lineOfThickness 2 [(0,0),(8,0),(8,-4)]
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,lineOfThickness 2 [(4,0),(4,-4)]
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]
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-- }}}
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@@ -57,7 +57,7 @@ mvShockwave'
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mvShockwave' is w pt
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| _btTimer' pt <= 0 = (w, Nothing)
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| otherwise
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= (dams w , Just $ set btTimer' (t - 1) pt) -- $ set ptDraw (const pic) pt)
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= (dams w , Just $ set btTimer' (t - 1) pt) -- $ set ptDraw (const pic) pt)
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where
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r = _btRad' pt
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p = _btPos' pt
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