Cleanup, haddocks
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@@ -14,6 +14,7 @@ import Dodge.Item.Consumable
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import Dodge.WorldEvent.Cloud
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import Dodge.Creature.YourControl
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import Dodge.Creature.Inanimate
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import Dodge.Item
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import Picture
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import Geometry
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@@ -255,13 +256,9 @@ startCr = defaultCreature
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[pistol
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,blinkGun
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,spawnGun lamp
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,flameGrenade
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,teslaGrenade
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,poisonSprayer
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,autoGun
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,launcher
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,flameLauncher
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,poisonLauncher
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,teslaLauncher
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,lasGun
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,grenade
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,ltAutoGun,flamer,multGun,spreadGun,remoteLauncher
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@@ -272,7 +269,6 @@ startCr = defaultCreature
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,miniGun
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,medkit 50
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,bezierGun
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,poisonSprayer
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]
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++ repeat NoItem))
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, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ pictures [color (greyN 0.8) $ circleSolid 10, circLine 10]
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