Stop door z fighting when opened

This commit is contained in:
2021-11-27 00:28:59 +00:00
parent e231b851d9
commit 774808663a
4 changed files with 58 additions and 18 deletions
+8 -9
View File
@@ -1,19 +1,19 @@
module Dodge.Item.Weapon.Utility where
import Dodge.Data
import Dodge.Base
--import Dodge.Base
import Dodge.Default
import Dodge.Picture.Layer
import Dodge.Creature.Action
import Dodge.Item.Weapon.TriggerType
import Dodge.Default.Weapon
import Sound.Data
--import Sound.Data
import Geometry
import Picture
import qualified IntMapHelp as IM
import Shape
import ShapePicture
import qualified Data.Map.Strict as M
--import qualified Data.Map.Strict as M
import Control.Lens
rewindGun :: Item
@@ -27,24 +27,23 @@ rewindGun = defaultGun
, _itLeftClickUse = Just $ \cr invid -> useRewindGun (_crInv cr IM.! invid) cr
}
rewindEffect :: ItEffect -> Creature -> Int -> World -> World
rewindEffect iteff cr invid w = w & rewindWorlds %~ (take 100 . (w' : ))
rewindEffect _ cr invid w = w & rewindWorlds %~ (take 250 . (w' : ))
& creatures . ix (_crID cr) . crInv . ix invid . wpLoadedAmmo .~ length (_rewindWorlds w)
where
w' = w & rewindWorlds .~ []
& rewinding .~ True
useRewindGun :: Item -> Creature -> World -> World
useRewindGun it cr w = case _rewindWorlds w of
(w':[]) -> rewindusing w' []
(_:w':ws) -> rewindusing w' ws
_ -> w
useRewindGun _ _ w = case _rewindWorlds w of
[w'] -> rewindusing w' []
(_:w':ws) -> rewindusing w' ws
_ -> w
where
rewindusing w' ws = w'
-- & creatures . ix (_crID cr) .~ cr
& upbuts
& rewindWorlds .~ ws
& lClickHammer .~ HammerUp
& worldEvents %~ (. (worldEvents %~ (.(rewinding .~ False)))) -- fucking nesting
upbuts = (keys .~ _keys w) . (mouseButtons .~ _mouseButtons w)
shrinkGun :: Item