Work on bullet module system
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@@ -9,8 +9,8 @@ module Dodge.Item.Weapon.BulletGun.Cane
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, fastBurstRifle
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, miniGunX
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) where
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import Dodge.Particle.Bullet.HitEffect
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import Dodge.WorldEvent.HitEffect
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--import Dodge.Particle.Bullet.HitEffect
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--import Dodge.WorldEvent.HitEffect
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import Dodge.Item.Weapon.BulletGun.Clip
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import Dodge.Data
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--import Dodge.ChainEffect
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@@ -42,8 +42,6 @@ import Data.Maybe
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bangCane :: Item
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bangCane = defaultGun
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{ _itName = "BANGCANE"
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, _itModules = ItemModules
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{ _modHitEffect = ItemModule (destroyOnImpact bulIncCr bulIncWall) ["+INCENDIARY"] 1}
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, _itType = BANGCANE
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,_itParams = BulletShooter
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{ _muzVel = 0.8
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@@ -147,6 +145,8 @@ rifle = bangCane
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, _dimSPic = \it -> noPic $ baseRifleShape
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<> makeSingleClipAt (V3 5 0 3) it
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}
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, _itModules = ItemModules
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{ _modHitEffect = DefaultModule }
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}
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& itUse . useAim . aimStance .~ TwoHandTwist
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& itName .~ "RIFLE"
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