Work on bullet module system

This commit is contained in:
2022-02-20 18:50:11 +00:00
parent 7afc367abc
commit 779e076c93
6 changed files with 44 additions and 8 deletions
+4 -4
View File
@@ -9,8 +9,8 @@ module Dodge.Item.Weapon.BulletGun.Cane
, fastBurstRifle
, miniGunX
) where
import Dodge.Particle.Bullet.HitEffect
import Dodge.WorldEvent.HitEffect
--import Dodge.Particle.Bullet.HitEffect
--import Dodge.WorldEvent.HitEffect
import Dodge.Item.Weapon.BulletGun.Clip
import Dodge.Data
--import Dodge.ChainEffect
@@ -42,8 +42,6 @@ import Data.Maybe
bangCane :: Item
bangCane = defaultGun
{ _itName = "BANGCANE"
, _itModules = ItemModules
{ _modHitEffect = ItemModule (destroyOnImpact bulIncCr bulIncWall) ["+INCENDIARY"] 1}
, _itType = BANGCANE
,_itParams = BulletShooter
{ _muzVel = 0.8
@@ -147,6 +145,8 @@ rifle = bangCane
, _dimSPic = \it -> noPic $ baseRifleShape
<> makeSingleClipAt (V3 5 0 3) it
}
, _itModules = ItemModules
{ _modHitEffect = DefaultModule }
}
& itUse . useAim . aimStance .~ TwoHandTwist
& itName .~ "RIFLE"