Create post world load function
This commit is contained in:
@@ -171,8 +171,8 @@ preloadRender = do
|
||||
makeShader "texture/arrayPos" [vert, frag] [3, 3] ETriangles
|
||||
>>= addTextureArray "data/texture/ayene_wooden_floor_transformed.png"
|
||||
let floorverxstrd = 8
|
||||
vbofloor <- setupVBO floorverxstrd
|
||||
floorshader <- makeShader4 "floor/arrayPos" [vert, frag] [4,4] floorverxstrd ETriangles vbofloor
|
||||
floorvbo <- setupVBO' floorverxstrd
|
||||
floorshader <- makeShader4 "floor/arrayPos" [vert, frag] [4,4] floorverxstrd ETriangles floorvbo
|
||||
-- bind fixed vertex data
|
||||
bufferPokedVBO (snd fsShad) 4
|
||||
framebuf2 <- setupTextureFramebuffer 800 600
|
||||
@@ -257,7 +257,7 @@ preloadRender = do
|
||||
, _vboWalls = wpVBO
|
||||
, _vboWindows = winVBO
|
||||
, _vboShapes = shVBO
|
||||
, _floorVBO = vbofloor
|
||||
, _floorVBO = floorvbo
|
||||
, _floorShader = floorshader
|
||||
, _toNormalMaps = tonormalmap
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user