Create post world load function

This commit is contained in:
2023-03-18 09:37:09 +00:00
parent d8fb7a1f99
commit 77c88f68a7
14 changed files with 80 additions and 48 deletions
+3 -3
View File
@@ -171,8 +171,8 @@ preloadRender = do
makeShader "texture/arrayPos" [vert, frag] [3, 3] ETriangles
>>= addTextureArray "data/texture/ayene_wooden_floor_transformed.png"
let floorverxstrd = 8
vbofloor <- setupVBO floorverxstrd
floorshader <- makeShader4 "floor/arrayPos" [vert, frag] [4,4] floorverxstrd ETriangles vbofloor
floorvbo <- setupVBO' floorverxstrd
floorshader <- makeShader4 "floor/arrayPos" [vert, frag] [4,4] floorverxstrd ETriangles floorvbo
-- bind fixed vertex data
bufferPokedVBO (snd fsShad) 4
framebuf2 <- setupTextureFramebuffer 800 600
@@ -257,7 +257,7 @@ preloadRender = do
, _vboWalls = wpVBO
, _vboWindows = winVBO
, _vboShapes = shVBO
, _floorVBO = vbofloor
, _floorVBO = floorvbo
, _floorShader = floorshader
, _toNormalMaps = tonormalmap
}