Create post world load function
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@@ -1,5 +1,6 @@
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module Shader.Compile (
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setupVBO,
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setupVBO',
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makeShader,
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makeShader4,
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makeByteStringShaderUsingVAO,
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@@ -80,6 +81,17 @@ setupVBO vertexsize = do
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GL_STREAM_DRAW
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return VBO {_vboName = vboname, _vboPtr = thePtr, _vboVertexSize = vertexsize}
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setupVBO' :: Int -> IO VBO
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setupVBO' vertexsize = do
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vboname <- mglCreate glCreateBuffers
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thePtr <- mallocArray (vertexsize * numDrawableElements)
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-- Allocate space
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glNamedBufferData vboname
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( fromIntegral $ floatSize * numDrawableElements * vertexsize)
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nullPtr
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GL_STATIC_DRAW
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return VBO {_vboName = vboname, _vboPtr = thePtr, _vboVertexSize = vertexsize}
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makeByteStringShaderUsingVAO ::
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-- | (Arbitrary) name of the shader
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String ->
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@@ -269,6 +281,7 @@ checkErrorGL str f g x statustype =
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char <- peekCString charPtr
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error $ str ++ show char
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-- use glCreateShaderProgramv here
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compileAndCheckShader :: String -> (GLenum, BS.ByteString) -> IO GLuint
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compileAndCheckShader str (theShaderType, sourceCode) = do
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theShader <- glCreateShader theShaderType
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