Create post world load function

This commit is contained in:
2023-03-18 09:37:09 +00:00
parent d8fb7a1f99
commit 77c88f68a7
14 changed files with 80 additions and 48 deletions
+13
View File
@@ -1,5 +1,6 @@
module Shader.Compile (
setupVBO,
setupVBO',
makeShader,
makeShader4,
makeByteStringShaderUsingVAO,
@@ -80,6 +81,17 @@ setupVBO vertexsize = do
GL_STREAM_DRAW
return VBO {_vboName = vboname, _vboPtr = thePtr, _vboVertexSize = vertexsize}
setupVBO' :: Int -> IO VBO
setupVBO' vertexsize = do
vboname <- mglCreate glCreateBuffers
thePtr <- mallocArray (vertexsize * numDrawableElements)
-- Allocate space
glNamedBufferData vboname
( fromIntegral $ floatSize * numDrawableElements * vertexsize)
nullPtr
GL_STATIC_DRAW
return VBO {_vboName = vboname, _vboPtr = thePtr, _vboVertexSize = vertexsize}
makeByteStringShaderUsingVAO ::
-- | (Arbitrary) name of the shader
String ->
@@ -269,6 +281,7 @@ checkErrorGL str f g x statustype =
char <- peekCString charPtr
error $ str ++ show char
-- use glCreateShaderProgramv here
compileAndCheckShader :: String -> (GLenum, BS.ByteString) -> IO GLuint
compileAndCheckShader str (theShaderType, sourceCode) = do
theShader <- glCreateShader theShaderType