Experiment with bloom
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@@ -51,7 +51,7 @@ preloadRender = do
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fsShad <- makeShader "texture/simple" [vert,frag] [2,2] ETriangleStrip $ const cornerList
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-- note we directly poke the shader vertex data here
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pokeArray (_vboPointer $ _vaoVBO $ _shaderVAO fsShad) $ concat cornerList
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boxBlurShad <- makeShader "texture/boxBlur" [vert,frag] [2,2] ETriangleStrip $ const cornerList
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boxBlurShad <- makeShader "texture/bloomBlur" [vert,frag] [2,2] ETriangleStrip $ const cornerList
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pokeArray (_vboPointer $ _vaoVBO $ _shaderVAO boxBlurShad) $ concat cornerList
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grayscaleShad <- makeShader "texture/grayscale" [vert,frag] [2,2] ETriangleStrip $ const cornerList
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pokeArray (_vboPointer $ _vaoVBO $ _shaderVAO grayscaleShad) $ concat cornerList
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