Clean up cruft in arc shader
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@@ -5,15 +5,10 @@ layout (location = 2) in vec4 saEaRadWdth;
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out vec4 vColor;
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out vec4 vparams;
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uniform vec2 winSize;
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uniform float zoom;
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uniform vec2 translation;
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uniform float rotation;
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uniform mat4 worldMat;
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void main()
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{
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//gl_Position = worldMat * vec4(position.xyz,1);
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gl_Position = vec4(position.xyz,1);
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vColor = color;
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vparams = saEaRadWdth;
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