Stop gibbed/pitted creatures from opening doors
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@@ -106,7 +106,8 @@ collide3Chasms sp w m =
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foldl'
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(flip (collide3Chasm sp))
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m
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(foldMap loopPairs $ w ^. cWorld . chasms)
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--(foldMap loopPairs $ w ^. cWorld . chasms)
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(w ^. cWorld . cliffs)
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collide3Chasm :: Point3 -> (Point2, Point2) -> (Point3, MPO) -> (Point3, MPO)
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collide3Chasm sp ab (ep, m) =
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