Fix explosion damage
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+6
-1
@@ -150,7 +150,7 @@ data World = World
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, _toPlaySounds :: M.Map SoundOrigin Sound
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, _playingSounds :: M.Map SoundOrigin Sound
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, _decorations :: IM.IntMap Picture
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, _shapes :: IM.IntMap ForegroundShape
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, _foregroundShapes :: IM.IntMap ForegroundShape
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, _corpses :: IM.IntMap Corpse
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, _clickMousePos :: Point2
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, _pathGraph :: Gr Point2 PathEdge
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@@ -1064,6 +1064,10 @@ data MachineType
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, _tuFireTime :: Int
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, _tuMCrID :: Maybe Int
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}
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data BlockShifter = BlockShifter
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{ _bsID :: Int
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, _bsBlocks :: IS.IntSet
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}
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data Door = Door
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{ _drID :: Int
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, _drWallIDs :: IS.IntSet
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@@ -1454,6 +1458,7 @@ data PSType = PutCrit {_unPutCrit :: Creature}
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| PutDoor Color EdgeObstacle (World -> Bool) [(Point2,Point2)]
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| RandPS (State StdGen PSType)
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| PutForeground ForegroundShape
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| PutDecoration Picture
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| PutWorldUpdate (PlacementSpot -> World -> World)
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| PutNothing
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| PutUsingGenParams (World -> (World,PSType))
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