Cleanup
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@@ -64,7 +64,7 @@ activateDetonator det = fromMaybe id $ do
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return $ cWorld . lWorld . projectiles . ix pjid . pjTimer .~ 0
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toggleEquipmentAt :: NewInt InvInt -> Creature -> World -> World
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toggleEquipmentAt invid cr w = case getEquipmentAllocation invid w of
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toggleEquipmentAt invid cr w = case equipmentDesignation invid w of
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DoNotMoveEquipment -> w
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PutOnEquipment{_allocNewPos = newp} ->
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w
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@@ -1,14 +1,15 @@
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{-# LANGUAGE TupleSections #-}
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module Dodge.Inventory.RBList (
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updateRBList,
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getEquipmentAllocation,
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eqSiteToPositions,
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equipmentDesignation,
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eqTypeToSites,
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) where
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import NewInt
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import qualified Data.IntMap.Strict as IM
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import Dodge.Data.Equipment.Misc
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import Dodge.Data.EquipType
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import Control.Applicative
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--import Control.Applicative
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import Control.Lens
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import Data.List (elemIndex, findIndex)
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import qualified Data.Map.Strict as M
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@@ -23,14 +24,14 @@ updateRBList w = case w ^. rbOptions of
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EquipOptions{} -> w
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_ -> fromMaybe (w & rbOptions .~ NoRightButtonOptions) $ do
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i <- cr ^? crManipulation . manObject . imSelectedItem
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esite <- cr ^? crInv . ix i >>= \k -> w ^? cWorld . lWorld . items . ix k >>= equipType -- . itUse . uequipEffect . eeType
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return $
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w & rbOptions
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.~ EquipOptions
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{ _opSel = chooseEquipPosition (w ^. cWorld . lWorld . items) cr (eqSiteToPositions esite)
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}
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itid <- cr ^? crInv . ix i
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etype <- w ^? cWorld . lWorld . items . ix itid >>= equipType
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return $ w & rbOptions
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.~ EquipOptions
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(chooseEquipPosition (w ^. cWorld . lWorld . items) cr (eqTypeToSites etype))
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where
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norightclick = not $ SDL.ButtonRight `M.member` (w ^. input . mouseButtons)
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--norightclick = not $ SDL.ButtonRight `M.member` (w ^. input . mouseButtons)
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norightclick = null $ w ^. input . mouseButtons . at SDL.ButtonRight
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cr = you w
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-- want to choose the current position if the item is equipped, otherwise try to
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@@ -47,14 +48,17 @@ chooseFreeSite cr = fromMaybe 0 . findIndex hasnoequipment
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where
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hasnoequipment ep = isNothing $ cr ^? crEquipment . ix ep
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getEquipmentAllocation :: NewInt InvInt -> World -> EquipmentAllocation
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getEquipmentAllocation invid w = fromMaybe DoNotMoveEquipment $ do
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equipmentDesignation :: NewInt InvInt -> World -> EquipmentAllocation
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equipmentDesignation invid w = fromMaybe DoNotMoveEquipment $ do
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itid <- you w ^? crInv . ix invid
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esite <- w ^? cWorld . lWorld . items . ix itid >>= equipType
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etype <- w ^? cWorld . lWorld . items . ix itid >>= equipType
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let mesite = w ^? cWorld . lWorld . items . ix itid . itLocation . ilEquipSite . _Just
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i <- w ^? rbOptions . opSel
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<|> Just (chooseEquipPosition (w ^. cWorld . lWorld . items) (you w) (eqSiteToPositions esite))
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es <- eqSiteToPositions esite ^? ix i
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return $ case you w ^? crInv . ix invid >>= \k -> w ^? cWorld . lWorld . items . ix k . itLocation . ilEquipSite . _Just of
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-- <|> (uncurry elemIndex =<< (mesite <&> (,eqSiteToPositions etype)))
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-- <|> Just (chooseFreeSite (you w) (eqSiteToPositions etype))
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---- <|> Just (chooseEquipPosition (w ^. cWorld . lWorld . items) (you w) (eqSiteToPositions etype))
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es <- eqTypeToSites etype ^? ix i
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return $ case mesite of
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Just epos
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| es == epos -> RemoveEquipment{_allocOldPos = epos}
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Just epos
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@@ -76,10 +80,9 @@ getEquipmentAllocation invid w = fromMaybe DoNotMoveEquipment $ do
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, _allocRemoveID = _crEquipment (you w) M.! es
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}
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Nothing -> PutOnEquipment{_allocNewPos = es}
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where
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eqSiteToPositions :: EquipType -> [EquipSite]
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eqSiteToPositions es = case es of
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eqTypeToSites :: EquipType -> [EquipSite]
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eqTypeToSites es = case es of
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GoesOnHead -> [OnHead]
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GoesOnChest -> [OnChest]
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GoesOnBack -> [OnBack]
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@@ -248,11 +248,12 @@ drawRBOptions :: Config -> World -> Picture
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drawRBOptions cfig w = fold $ do
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guard $ ButtonRight `M.member` _mouseButtons (_input w)
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invid <- you w ^? crManipulation . manObject . imSelectedItem
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itid <- you w ^? crInv . ix invid
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eslist <-
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fmap eqSiteToPositions $
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you w ^? crInv . ix invid >>= \k -> w ^? cWorld . lWorld . items . ix k >>= equipType -- . itUse . uequipEffect . eeType
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fmap eqTypeToSites $
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w ^? cWorld . lWorld . items . ix itid >>= equipType
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i <- w ^? rbOptions . opSel
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let ae = getEquipmentAllocation invid w
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let ae = equipmentDesignation invid w
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sss <- w ^? hud . diSections
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Sel i' j _ <- w ^? hud . diSelection . _Just
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curpos <- selSecYint i' j sss
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@@ -45,8 +45,8 @@ updateBaseWheelEvent yi w
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bdown b = w & has (input . mouseButtons . ix b)
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rbscrollmax = fromMaybe 1 $ do
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invid <- you w ^? crManipulation . manObject . imSelectedItem
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esite <- you w ^? crInv . ix invid >>= \k -> w ^? cWorld . lWorld . items . ix k >>= equipType -- . itUse . uequipEffect . eeType
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return . length $ eqSiteToPositions esite
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etype <- you w ^? crInv . ix invid >>= \k -> w ^? cWorld . lWorld . items . ix k >>= equipType
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return . length $ eqTypeToSites etype
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selectedItemScroll :: Int -> World -> Maybe World
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selectedItemScroll yi w = do
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