Refactor inverse shockwave
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@@ -171,7 +171,7 @@ blinkAction cr w
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. over radDistortion (distortionBulge ++)
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. set (creatures . ix cid . crPos) p3
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. blinkShockwave cid p3
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$ inverseShockwaveAt cpos 40 2 2 2 w
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$ inverseShockwaveAt cpos 40 2 2 w
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where
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distR = 120
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distortionBulge =
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