Remove Maybe from custom unis

This commit is contained in:
2021-06-10 16:54:21 +02:00
parent 0b76062475
commit 79d2c73dcf
4 changed files with 18 additions and 26 deletions
+2 -3
View File
@@ -26,7 +26,6 @@ import Control.Lens
import Control.Monad
import qualified Control.Foldl as F
import Data.Tuple.Extra
import Data.Maybe
--import Data.List
--import Data.Bifunctor
--import Data.Function
@@ -139,7 +138,7 @@ renderBlankWalls pdata wps pmat = do
n <- F.foldM (pokeShader $ _wallBlankShader pdata) wps
bindShaderBuffers [_wallBlankShader pdata] [n]
currentProgram $= Just (_shaderProgram $ _wallBlankShader pdata)
uniform (head (fromJust $ _shaderCustomUnis $ _wallBlankShader pdata) )
uniform (head ( _shaderCustomUnis $ _wallBlankShader pdata) )
$= pmat
cullFace $= Just Back
drawShader (_wallBlankShader pdata) n
@@ -154,7 +153,7 @@ renderTextureWalls pdata wps pmat = do
n <- F.foldM (pokeShader $ _wallTextureShader pdata) wps
bindShaderBuffers [_wallTextureShader pdata] [n]
currentProgram $= Just (_shaderProgram $ _wallTextureShader pdata)
uniform (head (fromJust $ _shaderCustomUnis $ _wallTextureShader pdata) )
uniform (head ( _shaderCustomUnis $ _wallTextureShader pdata) )
$= pmat
cullFace $= Just Back
drawShader (_wallTextureShader pdata) n