Remove useless code
This commit is contained in:
@@ -86,7 +86,6 @@ data DebugBool
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| Show_walls_near_point_cursor
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| Show_walls_near_point_you
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| Show_zone_near_point_cursor
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| Show_select
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| Inspect_wall
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| Show_nodes_near_select
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| Show_path_between
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@@ -23,14 +23,8 @@ data Input = Input
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, _mouseButtons :: M.Map MouseButton Int -- counts number of frames held down
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, _scrollAmount :: Int
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, _smoothScrollAmount :: Int
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, _lLine :: (Point2, Point2)
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, _rLine :: (Point2, Point2)
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, _lrLine :: (Point2, Point2)
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, _lSelect :: Point2
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, _rSelect :: Point2
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, _clickPos :: M.Map MouseButton Point2 -- updates when mouse button is pressed
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, _heldPos :: M.Map MouseButton Point2 -- updates when mouse button is held
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-- lags ONE FRAME BEHIND the stored mouse position
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, _clickPos :: M.Map MouseButton Point2 -- updates on initial mouse button press
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, _heldPos :: M.Map MouseButton Point2 -- updates while mouse button is held, lags one frame
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, _textInput :: [Either TermSignal Char]
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, _scrollTestFloat :: Float
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, _scrollTestInt :: Int
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@@ -22,11 +22,6 @@ defaultInput =
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, _mouseMoving = False
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, _scrollAmount = 0
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, _smoothScrollAmount = 0
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, _lrLine = (0, 0)
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, _lLine = (0, 0)
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, _rLine = (0, 0)
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, _lSelect = 0
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, _rSelect = 0
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, _scrollTestFloat = 1
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, _scrollTestInt = 0
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}
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@@ -2,6 +2,7 @@ module Dodge.Render.ShapePicture (
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worldSPic,
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) where
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import SDL (MouseButton (..))
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import Control.Lens
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import Control.Monad (guard)
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import Data.Foldable
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@@ -193,7 +194,6 @@ debugDraw' cfig w bl = case bl of
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Show_walls_near_point_cursor -> drawWallsNearCursor w
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Show_walls_near_point_you -> drawWallsNearYou w
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Show_zone_near_point_cursor -> drawZoneNearPointCursor w
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Show_select -> drawWorldSelect w
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Inspect_wall -> drawInspectWalls w
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Cr_awareness -> drawCreatureDisplayTexts w
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Show_sound -> pictures $ M.map (soundPic cfig w) $ _playingSounds w
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@@ -206,31 +206,30 @@ debugDraw' cfig w bl = case bl of
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Collision_test -> drawCollisionTest w
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drawCollisionTest :: World -> Picture
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drawCollisionTest w =
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setLayer DebugLayer (color orange $ line [a, b])
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drawCollisionTest w = fromMaybe mempty $ do
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a <- w ^. input . clickPos . at ButtonLeft
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b <- w ^. input . clickPos . at ButtonRight
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return $ setLayer DebugLayer (color orange $ line [a, b])
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<> foldMap (drawCross . fst) (crHit a b w)
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<> foldMap (drawCross . _crPos) (crsNearSeg a b w)
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<> foldMap (drawZoneCol green crZoneSize . zoneOfPoint crZoneSize) (xIntercepts crZoneSize a b)
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<> foldMap (drawZoneCol yellow crZoneSize . zoneOfPoint crZoneSize) (yIntercepts' crZoneSize a b)
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<> foldMap (drawLabCrossCol blue) (xIntercepts crZoneSize a b)
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where
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(a, b) = _lrLine (_input w)
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drawCreatureDisplayTexts :: World -> Picture
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drawCreatureDisplayTexts w = foldMap (creatureDisplayText w) (w ^. cWorld . lWorld . creatures)
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drawPathBetween :: World -> Picture
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drawPathBetween w =
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setLayer DebugLayer $
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drawPathBetween w = fromMaybe mempty $ do
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sp <- w ^. input . clickPos . at ButtonLeft
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ep <- w ^. input . clickPos . at ButtonRight
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let nodepos = (`getNodePos` w)
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nodelist = makePathBetween sp ep w
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return . setLayer DebugLayer $
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color rose (foldMap (arrowPath . mapMaybe nodepos) nodelist)
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<> foldMap (color green . arrow sp) (nodepos =<< walkableNodeNear w sp)
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<> foldMap (color cyan . flip arrow ep) (nodepos =<< walkableNodeNear w ep)
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<> foldMap (color orange . arrow sp) (pointTowardsImpulse sp ep w)
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where
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nodepos = (`getNodePos` w)
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nodelist = makePathBetween sp ep w
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sp = _lSelect (_input w)
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ep = _rSelect (_input w)
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drawWallsNearYou :: World -> Picture
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drawWallsNearYou w = fromMaybe mempty $ do
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@@ -250,15 +249,15 @@ drawWallsNearCursor w =
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(a, b) = _wlLine wl
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drawInspectWalls :: World -> Picture
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drawInspectWalls w =
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setLayer DebugLayer (color orange $ line [a, b])
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drawInspectWalls w = fromMaybe mempty $ do
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a <- w ^. input . clickPos . at ButtonLeft
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b <- w ^. input . heldPos . at ButtonLeft
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return $ setLayer DebugLayer (color orange $ line [a, b])
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<> foldMap
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(drawInspectWall w)
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( filter (isJust . uncurry (intersectSegSeg a b) . _wlLine) $
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IM.elems $ w ^. cWorld . lWorld . walls
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)
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where
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(a, b) = _lLine (_input w)
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drawInspectWall :: World -> Wall -> Picture
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drawInspectWall w wl =
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@@ -285,15 +284,6 @@ obstacleColor eo = case eo of
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AutoDoorObstacle -> yellow
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BlockObstacle -> blue
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drawWorldSelect :: World -> Picture
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drawWorldSelect w =
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setLayer DebugLayer $
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color cyan (line [a, b])
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<> color magenta (line [c, d])
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where
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(a, b) = _lLine (_input w)
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(c, d) = _rLine (_input w)
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drawFarWallDetect :: World -> Picture
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drawFarWallDetect w =
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setLayer DebugLayer
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@@ -212,7 +212,6 @@ functionalUpdate :: Universe -> Universe
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functionalUpdate w =
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checkEndGame
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. over uvWorld (cWorld . lWorld . lClock +~ 1)
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. over uvWorld updateWorldSelect'
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. over uvWorld updateDistortions
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. over uvWorld updateCreatureSoundPositions
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. over uvWorld ppEvents
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@@ -296,38 +295,6 @@ updateLasers w =
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zoneClouds :: World -> World
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zoneClouds w = w & clZoning .~ foldl' (flip zoneCloud) mempty (w ^. cWorld . lWorld . clouds)
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updateWorldSelect' :: World -> World
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updateWorldSelect' w = over input (updateWorldSelect (w ^. wCam)) w
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updateWorldSelect :: Camera -> Input -> Input
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updateWorldSelect cam inp = f . g $ case (inp ^? mouseButtons . ix ButtonLeft, inp ^? mouseButtons . ix ButtonRight) of
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(Just 1, Nothing) ->
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inp & lLine . _1 .~ mwp
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& lrLine . _1 .~ mwp
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(Just _, Nothing) ->
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inp & lLine . _2 .~ mwp
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& lrLine . _1 .~ mwp
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(Nothing, Just 1) ->
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inp & rLine . _1 .~ mwp
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& lrLine . _2 .~ mwp
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(Nothing, Just _) ->
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inp & rLine . _2 .~ mwp
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& lrLine . _2 .~ mwp
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_ -> inp
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where
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mwp = mouseWorldPos inp cam
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f
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| ButtonLeft `M.member` _mouseButtons inp = lSelect .~ mwp
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| otherwise = id
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g
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| ButtonRight `M.member` _mouseButtons inp = rSelect .~ mwp
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| otherwise = id
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--mcChooseUpdate :: Machine -> Machine -> World -> World
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--mcChooseUpdate mc mc'
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-- | _mcHP mc > 0 = _mcUpdate mc mc'
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-- | otherwise = destroyMachine mc
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displayTerminalLineString :: TerminalLineString -> World -> (String, Color)
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displayTerminalLineString tls = case tls of
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TerminalLineConst str col -> const (str, col)
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