Automatically inherit tile positioning
This commit is contained in:
@@ -430,12 +430,15 @@ loadAmmoTut = do
|
||||
. analyserByDoor (RequireEquipment (AMMOMAG DRUMMAG)) i
|
||||
=<< shuffleLinks
|
||||
=<< join (takeOne [roomNgon 6 80, roomRectAutoLights 100 100])
|
||||
-- =<< join (takeOne [roomNgon 6 80])
|
||||
j <- nextLayoutInt
|
||||
wprm <-
|
||||
putSingleLight
|
||||
. addDoorAtNthLinkToggleInterrupt 0 ["DOOR LOCKDOWN ACTIVE"] j
|
||||
=<< shuffleLinks
|
||||
=<< roomRectAutoLights 100 100
|
||||
-- =<< roomRectAutoLights 100 100
|
||||
=<< join (takeOne [roomNgon 6 80, roomRectAutoLights 100 100])
|
||||
-- =<< join (takeOne [roomNgon 6 80])
|
||||
droom <- distributerRoom BulletAmmo (10 ^ (4::Int))
|
||||
ncrits <- takeOne [1,1,2,2,2,3]
|
||||
croom <- roomCCrits ncrits
|
||||
|
||||
Reference in New Issue
Block a user